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Crocotile 3D News

v2.1.3 + v2.1.3b

v.2.1.3b (May 17, 2023)
  • Changed: "Context Edit Menu" action now allows any mouse button. Edit > Buttons > Edit Mode > Context Edit Menu.
  • Fixed: Deselecting edges via Ctrl+D would fail unless a vertex was selected. This was due to a change in the previous update. Should work fine now.


v.2.1.3 (May 16, 2023)
  • Added: "Deselect when single-clicking" option in the Edit > Settings > Edit Mode. This will automatically deselect anything if you are selecting a single element. You can hold Shift to select multiple things (prevents auto-deselecting).
  • Added: Keybindings for adding/removing tiles to/from a palette in the Tileset panel. Press + to add, and - to remove tiles. You can also change the keys by going to Edit > Buttons > Tileset.
  • Fixed: Selecting or copying transluscent pixels in the Painting panel would fail. Should work fine now.
  • Fixed: Selecting edges would fail if mouse was also hovering over instances/entities that were behind it.
  • Fixed: Side panel wasn't keeping width in some cases when restoring window.
  • Fixed: Painting panel wasn't keeping scroll position after going to Tranfsorm/Scene panels.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.2 & v2.1.2b , +startup fix (linux)

v.2.1.2b (April 29, 2023)
  • Fixed: 64bit Linux would fail to run due to a mix up with files. Should work now.
  • Fixed: Recent change to how palettes were loaded had caused palettes to fail to load. Should work fine now.


v.2.1.2 (April 28, 2023)
  • Added: "Clone Light(s)" action to the context-menu when right-clicking any selected lights in the 3d scene.
  • Added: "Clone Light" action to the context-menu when right-clicking lights that are listed in the Scene panel.
  • Added: "Select","Deselect" actions to the context-menus when right-clicking lights & cameras that are listed in the Scene panel.
  • Added: All color pickers now have an accompanying input box for hex values, allowing copy/pasting of color values.
  • Added: "Export Skybox" option is now available by going to Edit > Skybox > Export Skybox.
  • Added: "Export Lights" option is available when exporting scenes ("Use single mesh" option must be disabled).
  • Improved: Exported gltf,glb,dae files will now have their material names set to their corresponding tileset name.
  • Changed: Removed some unnecessary menu items on the Mac version.
  • Fixed: After using "Switch to this camera" in Scene panel, errors would occur when selecting stuff in the 3d scene.
  • Fixed: Redoing the creation of a Bone would cause an error and fail to update the Instance list.
  • Fixed: Undoing/Redoing the reparenting of an entity in the Instance list wouldn't update the list.
  • Fixed: Loading invalid c3dpal files wouldn't display an error message, and it would clear the current palette.
  • Fixed: If lights/cameras were pinned they wouldn't stay pinned after saving/loading.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.1

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v.2.1.1 (April 14, 2023)
  • Added: Bake Lighting/Ambient Occlusion into vertex colors! Check the "Bake Lighting" section of the documentation for more information.
  • Added: "Add Padding" option in the UVs panel context-menu. Right-click and go to Paint > Add Padding. This will paint around the perimeter of any selected UVs in the UVs panel.
  • Changed: Subdividing will always subdivide all the selected tiles. Removed the "All selected tiles" option from Subdivide panel since this is by default now.
  • Fixed: .obj files would import incorrectly if there were trailing spaces at ends of lines (f lines).
  • Fixed: If a tileset wasn't square, unwrapping/flattening UVs on that tileset would become stretched.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

🍓 CrocoJam #10 🐰 Hoppy Easter!

A CrocoJam is an event where everyone is invited to participate in creating fun 3d creations inspired by a specific theme or idea. There may be other optional guidelines you could follow too, like using a specific color palette. The goal is to have fun together and to help inspire each other with our creations!

If you are interested in joining, check out the dedicated page for the event here: https://itch.io/jam/crocojam-10
It has all the information as well as links to previous CrocoJams!

* The start and end times are listed to the right of this post, and you can set yourself a reminder as well.

Also, consider joining the Crocotile Discord server where there is a dedicated channel for posting your work in progress, or discussing the jam with other participants! Crocotile Discord Channel

v2.1.0

v.2.1.0 (March 15, 2023)
  • Added: The Subdivide (Alt+D) panel now has a menu to choose between "Segments" and "Pixels." Pixels mode will divide the tiles by pixel increments based on the UVs of the tiles.
  • Added: "Select/Deselect Faces in same UV group" action in context menu of 3d view. Will select any other tiles that are in the same uv group as the selected tiles, or the tile you have right-clicked on. There is also an associated keybinding that you can set in the Buttons panel.
  • Added: Godot 4.0 example projects for the Gridmaps, Animated Tiles, and Animated Sprites. Links to their downloads can be found in the documentation.
  • Improved: Tileset's "Move Selection" actions will now also work inside 3d view, so that you can adjust Tilebrush selection (using the arrow keys) as you place tiles during Draw mode.
  • Improved: Scenes that use a lot of Object Instances should load a lot quicker now.
  • Changed: Sub-divide is now able to work outside of Active-Edit mode.
  • Fixed: When exporting, UV animation data would be excluded for tilesets that weren't being used. This caused some vertex attribute data to store incorrect indices referencing those tilesets.
  • Fixed: Would fail to load File Dialog path for palettes when Panel is undocked.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!