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Crocotile 3D News

v2.1.8

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v.2.1.8 (August 2, 2023)
  • Added: Randomization section to the Transform panel. Vertex positions can have a random x,y,z translation applied. Objects can also have their rotation and scale randomized. Check the documentation and video demonstration for more details.
  • Added: When scaling in two axis via the gizmo, holding Shift will keep it proportional. The keybinding can be changed in Edit > Buttons > Edit Mode > Gizmo Keep Proportional.
  • Added: 'Overlapped Vertex Selection' option in Edit > Settings > Edit Mode. This option allows vertices, considered to be hidden from the camera, to be selected/deselected if they share a position with a vertex that is visible. This option requires extra processing.
  • Added: 'Triangle Merge (safe/forced)' bindable keys and pinnable buttons. Edit > Buttons > Edit Mode > Triangle Merge.
  • Added: 'Select Triangular Tiles' bindable key and pinnable button. Edit > Buttons > Edit Mode > Select Triangular Tiles.
  • Added: 'Add to Scene' keybinding and pinnable buttons to the Edit > Buttons > Edit Mode > Add to Scene.
  • Improved: When adding frames to UV animations, the new frames will be centered in the viewport (and rounded to the nearest tilespace). The same will occur when adding new UV animations, the default frame will be centered in the viewport.
  • Fixed: Instances added to the scene via the "Add to Scene" action will align with the Tilt of the 3d crosshair if it is tilted.
  • Fixed: "Orient Prefab Brush to Camera" option in Settings > Draw Mode, will not also apply to Primitive Brush.
  • Fixed: Couldn't set keybinding for selecting the Primitive tool.
  • Fixed: Ctrl+A wouldn't select all in the inputs of Transform panel.
  • Fixed: If the default UV Animation used by an 8 direction Object is removed, the viewport would freeze until that operation was undone or the Object is removed.
  • Fixed: When exporting, sometimes UVs would become messed up if the tileset was very large or if there were collapsed triangles along edges of tiles when using the Spacing parameter.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.7

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v.2.1.7 (July 14, 2023)
  • Added: 8 Direction feature for billboard sprites! Enable in the Object's properties panel within the Billboard section. You can also choose which directions to enable/disable. Simply add the corresponding suffix to your UV Animations. For more information check the documentation and the youtube video.
  • Fixed: Importing prefabs wouldn't take into account the base unit pixel size.
  • Fixed: The Export Scale value wasn't being applied to animated position data.
  • Fixed: Loading scenes that have a grid rounding value stored might result with an incorrect grid rounding value when loaded from a new scene (after opening crocotile). This should be fixed now?
  • Fixed: When scaling objects or bones to 0, it would cause issues such as objects/skinned vertices disappearing, as well as being unselectable or unscalable.
  • Fixed: Scaling from 0 with the Gizmo wouldn't work.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.6

v.2.1.6 (July 3, 2023)
  • Added: Options in Edit > Settings > Project, to specify whether to save/load uv tilesize/gridrounding for each project.
  • Added: The new render orthgraphic options are now available in the Render < Movie panel as well.
  • Added: Keybindings for opening Edit > Render > Camera, Spin Gif, and Movie panels. These can be assigned in the Edit > Buttons > General panel.
  • Changed: Exporting .gltf or .glb will now use a default Metallic material property of 0.0 and Roughness of 1.0, prior to this change they were 0.5 and 0.5 respectively.
  • Changed: Accumulated Time on a project is now updated every minute instead of 5 minutes so that it can be more accurate.
  • Fixed: Camera markers in Theatre panel wouldn't switch properly if newly added cameras were placed before previously added cameras.
  • Fixed: Rendering Orthographic cameras with Frustum Adjustment set to Viewport wouldn't render properly in some cases.
  • Fixed: When extruding, vertex colors weren't being copied to the new tiles.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.5

v.2.1.5 (June 26, 2023)
  • Added: New Render camera option for Orthographic cameras: "Frustum Adjustment". This allows greater control over how they get rendered. Can be set to "None", "Viewport", or "Base Pixel Unit."
  • Added: Render camera option to keep pixels unscaled for Orthographic cameras. Set the Frustum Adjustment to "Base Pixel Unit."
  • Added: Export option to choose between sRGB and Linear color space for vertex colors (for .obj and .dae format).
  • Added: Resolution input option for gif spin to specify exact size.
  • Added: Accumulated time spent working on a scene. It will accumulate the time every 5 minutes if new changes have been made. Time is dispayed in lower-right corner of viewport.
  • Added: "Select/Deselect Tiles using current Tileset" action is now bindable in the Edit > Buttons > Edit mode panel.
  • Added: "Select Faces within normal range" action now has a pinnable button.
  • Changed: "Deselect faces within normal range" now can be used via hotkey while hovering over a tile.
  • Fixed: Pasting a selection in Painting panel would autoselect the Move tool. This was due to changes made in last update related to how keybindings were handled. It should be fixed now though.
  • Fixed: Exporting .dae files wouldn't keep the object hierarchy structure.
  • Fixed: Exporting as .gltf/.glb/.dae while editing an object would cause duplicate tiles in the model.
  • Fixed: Switching tilesets, or selecting new tiles on tileset wouldn't deselect any uv animations currently selected.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.4

v.2.1.4 (June 11, 2023)
  • Added: Option to replace/swap any selected object instances with another object type. Right-click the object in the Scene panel and select "Replace Selected Instances" to replace them with the object.
  • Added: Freelook camera mode! Toggle on/off with Spacebar+F. For more information check the documentation. You can adjust the speed, sensitivity, inverted, flat movement options in the Settings > Camera panel.
  • Added: Option in Settings to change the Viewcube model. Model needs to have its textures embedded.
  • Added: ViewCube Scale option and ViewCube Viewport Ratio option in the Settings.
  • Added: Keybindings for selecting/deselecting multiple edges. Ctrl+shift to select and ctrl+shift+alt to deselect.
  • Changed: Keybindings for the "Center Crosshair" and "Center Crosshair Bounds" has been switched. "Center Crosshair" has been renamed to "Center Crosshair Average" and its description has been updated.
  • Fixed: Tiles copied from a rotated object would paste incorrectly outside of the object.
  • Fixed: After loading a scene, objects weren't selectable with marquee until an object was added or deleted.
  • Fixed: Right-clicking a selected object that has bones, then clicking out of menu would make it not selectable again until another object was selected and right-clicked.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!