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Crocotile 3D News

v1.8.6

v.1.8.6 (May 6, 2022)
  • Added: Toggle Lights On/Off. Go to Scene Panel, and select from the Light menu. This will disable/enable all the lights in the scene (they can still be selected and edited though).
  • Added: Settings to customize the color and opacity level of selected faces in Active Edit mode. Go to Edit > Settings > Edit Mode, to select the color and opacity.
  • Improved: Improved the color palette importer to handle some palettes that might use different formatting.
  • Fixed: The Combine Instances action would fail to handle unselected nested instances. This might also fix related issues causing instances to change position.
  • Fixed: Edge highlight would become very thick if the window was very small when quiting the program or creating a new scene.
  • Fixed: When setting the Camera's Up Vector, the Skybox and Viewcube would be oriented incorrectly.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.5 + CrocoJam 🍓

Hey everyone, there will be another CrocoJam starting on May 1st, through May 7th. You can find more details here: [h2]🐊CrocoJam🍓[/h2]
Come join the fun and make some 3d croco!

[previewyoutube][/previewyoutube]

v.1.8.5 (April 22, 2022)
  • Added: New effects! Fog, Bloom, and Depth of Field. Go to Edit > Effects, to enable them and set their properties.
  • Improved: On Mac, it will load default text if it fails to load localization files.
  • Fixed: "Remove Selected Item" button in Scene panel wouldn't remove Cameras/Lights.
  • Fixed: Clicking(selecting/deselecing) on vertices wouldn't update the UVs in some cases.
  • Fixed: Deselecting vertices with Ctrl+D wouldn't update UVs either.
  • Fixed: Ctrl+A selecting touching vertices wouldn't update UVs either.
  • Fixed: Exporting would deselect verts/faces and also exit Object Edit Mode.
  • Fixed: In Orthographic mode, the wireframe/edges would be offset incorrectly and was more noticeable when zoomed in.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.4

Hey everyone, if you missed the CrocoJam, you can now go see the results! It was a lot of fun, so if you are interested, there will be another one next month! You can find the CrocoJam submissions here: CrocoJam

v.1.8.4 (April 9, 2022)
  • Added: Background color/Transparency/Skybox options to the Spinning Gif panel.
  • Added: Unbound key bindings for Divide Triangles, Select Edge Loop, Apply Tilebrush UVs to Selected Faces. These bindings can be set in the Edit > Buttons > Edit Mode panel.
  • Fixed: Exporting with UV Animations option enabled would cause issues when exporting formats other than .obj (uvAnimation.txt and textures would fail to export)
  • Fixed: Selection Wand would sometimes select top-left corner pixel, and stop selecting other pixels.
  • Fixed: If an Object had no tiles, it wouldn't load properly when opening the project.
  • Fixed: Lights placed inside collapsed Layers wouldn't appear when Layer is expanded.
  • Fixed: Spinning Gif render wasn't releasing memory.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.3

Hey everyone, there will be a CrocoJam starting on April 1st, until April 7th. You can find more details here: CrocoJam
Come join the fun and make some croco!

v.1.8.3 (March 25, 2022)
  • Added: Select/deselect tiles with UVs inside the tile selection area. Right-click the tileset in the Tileset panel and choose Select Tiles > Select Tiles within Tile selection.
  • Added: Opaque/Transparent option when resizing Tileset canvas.
  • Added: Set a start time for animated tiles. When placing animated tiles into the 3d scene, they will use the Start value specified in the UVs panel.
  • Added: Exporting models that use UV animations, will include Start time data.
  • Added: Duration value is displayed for the frames of UV animations when hovered over. It can be found where the Animation name is located.
  • Updated: Godot tile animation example
  • Updated: tile animation documentation.
  • Improved: Prefab Brush doesn't orient itself based on camera direction anymore, but you can still enable it in the Settings > Draw mode > Orient Prefab Brush to Camera.
  • Fixed: Releasing modifier keys before other keys would sometimes fail to trigger the corresponding action.
  • Fixed: Decal value wasn't being set properly when choosing Export from the Scene panel context-menu.
  • Fixed: Selecting nearest vertex by holding Ctrl and clicking would fail if the tile's vertices weren't visible.
  • Fixed: Wouldn't be able to click tiles that overlapped locked objects.
  • Fixed: Couldn't click through locked objects or lights.
  • Fixed: Imported models and prefab objects wouldn't cast shadows until they were edited.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.2

A new text-based guide has been added: Waterfall scene

v.1.8.2 (March 18, 2022)
  • Added: Key bindings for each gizmo mode, unbound by default. Edit > Buttons > Edit Mode > Gizmo Translate/Rotate/Scale Mode.
  • Added: Quality setting for spinning Gifs.
  • Added: Flatten vertex positions/objects against crosshair plane. Keybinding: Alt+P. Also located in Align section of Transform panel. To change the binding goto Edit > Buttons > Edit Mode > Flatten Selection.
  • Fixed: Applying animated tiles to non-animated tiles that use the same uv coordinates wouldn't be applied while holding Alt and left-clicking.
  • Fixed: Exporting instances from Instance list would have wrong location if the instance was nested inside others that weren't being exported.
  • Fixed: Rotating nested instances with Q,E would result with incorrect positions.
  • Fixed: Decals wouldn't be drawn or erased properly to the scene.
  • Fixed: Some pinned actions wouldn't display full shortcut when hovering mouse over them.
  • Fixed: Sometimes selecting a tile from tileset would result with selection having 0 width or 0 height.
  • Fixed: UV handles wouldn't display if they were slightly outside of view in the panel.
  • Fixed: Nested instances wouldn't be hidden properly if parent object was hidden via the eye icon in scene panel.
  • Fixed: After placing an instance with prefab brush, instance became unhighlighted in instance list.
  • Fixed: Light property inputs took up too much horizontal space in the panel.
  • Fixed: When Transform panel was open, middle clicking the 3d scene would show the scroll cursor.
  • Fixed: UV Animations in Theatre panel would loop if loop was set to false.
  • Fixed: Gif movies wouldn't utilize the quality setting.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!