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Crocotile 3D News

v1.8.1

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v.1.8.1 (March 11, 2022)
  • Added: Animated UVs/Tiles! Check the documentation and video demonstration for more information on how to create animated tiles.
  • Added: Gizmo Alignment (World/Object) option. Click the button at the top of the 3d scene to toggle whether the Gizmo will align itself to the selected object or not.
  • Added: Uv dimension values. Displays the width and height of the uv selection.
  • Added: ` key binding for toggling focus of 3d viewport. To change button, goto Edit > Buttons > General > Focus 3d Panel.
  • Added: Option to auto-focus panels that the mouse is hovering over. Goto Settings > Mouse Auto-Focuses Panels.
  • Fixed: Rotating tilebrush uvs while painting new tiles into the scene could cause errors.
  • Fixed: Docking the side panel/animation panel would cause some dropdown menus & gui elements to stop working if the panels were originally undocked at the start.
  • Fixed: Undoing/redoing certain operations related to tilesets would not refresh tileset dimensions on UV panel.
  • Fixed: Rendering movie now hides crosshair lines and gizmo.
  • Fixed: Issue with binding Buttons > Edit Mode > Context Edit Menu.
  • Fixed: Show grid option in Painting panel now takes into consideration tilesets with unique tilesize values.
  • Fixed: Binding Shift key with arrow keys could bind them with incorrect order, causing them to not work correctly. Other key combinations that use modifier keys should bind correct as well.
  • Fixed: Exporting with a scale value below 1, such as 0.1 for example, would round up to 1. This is now fixed.
  • Fixed: Clicking the scrollbar in Scene/Transform panels would stop 3d viewport from being focusable, causing keybindings to stop working.
  • Fixed: The file select boxes displayed incorrect information for the default skybox/tilesets in the Settings panel.
  • Fixed: Animating cameras and camera targets would cause errors for newly created cameras/targets.
  • Fixed: Rendering movies would miscalculate the first frame.
  • Fixed: Rendering movies would fail to render if the Theatre tab wasn't open.
  • Fixed: In some cases, nested instances wouldn't retain their nest order correctly when placing them into the scene or using the prefab brush.
  • Fixed: Swapping tiles or resizing tileset wouldn't update the UVs of tiles if the user hadn't selected a tileset yet.
  • Fixed: Extruding edges/faces without extruding the UVs would assign the new tiles with a material that is shared between the Tilebrush.
  • Fixed: Extruding now incorporates random tiles if a Tile Palette is selected and Extrude UVs option is disabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.0b

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v.1.8.0b (February 11, 2022)
  • Fixed: If the default Skybox for new projects was set to Sphere, Crocotile would fail to load.
  • Fixed: Default image for Skyboxes wouldn't load properly if set to Sphere.

v.1.8.0 (February 11, 2022)
  • Added: Lights & Shadows! Read the documentation and watch the video to learn more about lights and shadows.
  • Added: Tileset Material Settings. You can switch between Basic and Phong (supports lighting). Phong also has a few extra properties that can be set.
  • Added: Key bindings for rotating camera towards cardinal directions (Unbound by default). Go to Edit > Buttons > Camera > Cardinal Rotate Left,Right,Up, and Down to bind a key.
  • Improved: Spinning gif resets position after rendering.
  • Improved: Spinning gif saves values when closing panel.
  • Fixed: Memory leak while drawing or erasing tiles from scene.
  • Fixed: Invisible cameras would prevent clicking visible cameras if in front of the other.
  • Fixed: Cameras should now save their animations to the project file if they have any.
  • Fixed: Having an instance selected for the prefab brush would cause errors if any objects were removed that the prefab brush referenced.
  • Fixed: Ruler wasn't set invisible when hiding the visualization lines.
  • Fixed: Ruler wasn't being updated if it was enabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.9

v.1.7.9 (January 28, 2022)
  • Added: Lock the invisible plane to X,Y, or Z Orientation. Use Spacebar+1 to lock to the X orientation. Spacebar+2 for the Y, and Spacebar+3 to the Z. When you place tiles using the tilebrush, or object instances using the prefab brush, the brush will stay aligned to that plane irrespective of the camera orientation. Press the key-binding again to unlock. This does not work with Sticky tool, Block tool, or Tilt mode.
  • Improved: Flatten UVs operation will try to align to the grid.
  • Changed: About > Howto.. will now open in user's default browser, allowing the search capability.
  • Fixed: Ctrl+L to load a scene, or Ctrl+E to export, or Alt+F4 to exit, would cause key binding to become stuck if clicking Cancel.
  • Fixed: Shortcut keys weren't displayed when hovering over the Painting tools.
  • Fixed: Localization html file wouldn't display some characters correctly.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.8

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v.1.7.8 (January 21, 2022)
  • Added: Duplicate an x,y,z amount of selected instances with x,y,z spacing. Select the instances and then right-click on one, then choose "Duplicate Instance(s) Area."
  • Added: Move tile selection area left,right,up,down in Tileset panel via the Arrow keys. The amount of pixels it moves is based on the UV precision values. You can also use Ctrl+Arrow keys to move 1 pixel increments. You can change the bindings in the Edit > Buttons > Tileset settings.
  • Improved: Export panel is now horizontally resizable to help show longer length object names. Click and drag in lower right corner of panel.
  • Improved: When Exporting, if scale is set to 0, it will be set back to 1 before exporting or closing the panel.
  • Improved: When adding a Tile Palette, it will reveal the palette area if it was hidden.
  • Improved: When hiding the palettes, it will deselect the current palette.
  • Fixed: Combining nested instances via the Combine Instances operations would cause an error and mess up.
  • Fixed: Duplicating nested instances wouldn't preserve the nesting structure.
  • Fixed: When opening Crocotile for first time, Tile Palette is now visible by default.
  • Fixed: The UV panel's "Transform > Set to Tile" operation wouldn't use the "UV Unique: on" values if set.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.7

v.1.7.7 (January 14, 2022)
  • Added: Load multiple prefab files. You can now select multiple .c3dp files in the file select window.
  • Added: Load multiple tileset images. You can now select multiple image files in the file select window.
  • Added: Move crosshair to mouse position relative to the invisible plane. Press Space+C to move.
  • Added: Select Edge Loop action. Located within the Edges sub-menu when you right-click the 3d scene while in Edit mode. You must have at least one edge already selected for it to select connected edges.
  • Added: An option for deselecting everything when clicking on nothing. Go to Edit > Settings > EditMode > Deselect when clicked nothing.
  • Added: "Combine Instances" action. This combines the selected instances into a single Object. It will also replace the instances in the scene with a new instance of the new object. The "Combine Instances (Object only)" action will simply create the new object without replacing any instances and won't add any new instances to the scene.
  • Added: Added flashing indicator when trying to move crosshair when grid rounding is set to 0.
  • Added: Apply UVs action now randomizes tiles if a Tile Palette is selected. Use Alt+Left Click in Draw mode to apply uvs to existing tiles. Eyedropping a tile with Alt+Right Click will deselect any selected Tile Palette.
  • Added: Apply random tiles to a selection of faces. The "Apply Tilebrush UVs to Faces" option in the Edit mode context-menu will choose from the selected Tile Palette.
  • Added: Tile Palette Mode (random/sequence). When sequence mode is enabled, tiles will be chosen from the palette in order from left to right.
  • Improved: Placing random tiles won't replace the last random tile placed unless mouse moves off of it first or mouse button is released.
  • Improved: Default tilesets should now load in the same order everytime.
  • Fixed: Swapping tiles in a tileset would affect tiles in the scene that used a different tileset.
  • Fixed: UV Unique On/Off tooltip wouldn't display correctly when starting application.
  • Fixed: When exporting .obj via right-clicking in the Scene panel, the .mtl file could contain spaces in its filename, which would cause issues when importing it. It now will replace spaces with _.
  • Fixed: Was able to inadvertently select edges behind Objects/Cameras.
  • Fixed: Was able to inadvertently drag vertices behind Objects/Cameras.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!