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Crocotile 3D News

v1.9.3 & v1.9.3b

v.1.9.3b (July 24, 2022)
  • Added: Keybindings for incrementing grid-rounding value by a custom amount (Shift+[ and Shift+]), defined in the Settings > General > Increment grid-rounding custom. You can change the keybindings in Edit > Buttons > General > Rounding Down/Up Custom.
  • Fixed: Some users couldn't click on vertices! Due to a regression in the code when changing the way viewport handled stretching.
  • Fixed: Rotating a nested instance would rotate innaccurately if the parent was rotated.
  • Fixed: Gizmo translations wouldn't snap beyond 1 tile increments.


v.1.9.3 (July 23, 2022)
  • Added: Exporting the Scene as a .gltf, .glb, or .dae will now retain the scene hierachy (including animations) unless you choose the "Use single mesh" option. The "Use single mesh" option will combine the exerything into one mesh and export exactly like the previous versions of Crocotile.
  • Added: Pinnable buttons for Face/Edge/Vertex disabling actions. Edit > Buttons > Edit mode > Disable Face Selection.
  • Added: Action to select faces if any verts of the tile are selected. If all faces are selected it will select any faces that touch. Edit mode > Right-click > Vertices > Select Faces connected to Vertices. Also keybindings can be set in Edit > Buttons > Edit mode > Select Faces connected to Vertices.
  • Added: Shortcut keys for New Scene, Export Objects, Import Model (ctrl+n, ctrl+shift+e, ctrl+i).
  • Added: Lights and Camera data are now included in the "Export Scene Data" files.
  • Improved: Import models file window can now select .c3dp files. Before you could only load them by clicking the Load Prefab button in Scene panel.
  • Fixed: The viewport would look slightly stretched when Windows used a different scaling factor for the display.
  • Fixed: Gltf,glb,dae exports should now store the double-sided mode and wrapping mode settings for textures as well as any material settings.
  • Fixed: Exporting objects would fail if the scene was previously exported in the same session.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.2

v.1.9.2 (July 15, 2022)
  • Added: Pinned scene list so that you can load scenes quickly.
  • Added: Keybinding for removing selected uv animation frames (the Delete key is the default binding). You can set the binding in the Edit > Buttons > UVs > Remove Frames.
  • Added: Keybinding to hide/show the sidebar+animationbar so that it only displays the 3d viewport (Shift+` is the default binding). You can set the binding in the Edit > Buttons > General > Only show 3d panel.
  • Fixed: When moving tiles in Tileset panel with right-click, it would sometimes fail to remap the UVs.
  • Fixed: When loading a scene the tilebrush wasn't updated with new UV coordinates.
  • Fixed: Couldn't color some vertices of triangular tiles (tiles that have vertices overlapping itself).
  • Fixed: Crosshair/camera/etc would become hidden after rending a movie.
  • Fixed: Ctrl key wouldn't get switched to Meta key on Mac when clicking "Reset Bindings" in the Buttons panel.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.1b

v.1.9.1b (July 5, 2022)
  • Fixed: When undoing/redoing, the canvas in the Painting panel would resize incorrectly, and would cause some actions to not be undoable.


v.1.9.1 (July 4, 2022)
  • Improved: The tileset canvas areas now have margin space surrounding them. You can specify the size of the margin in the Edit > Settings > Tileset > Margin Size.
  • Changed: Ctrl+A will now also select vertices of any edges that are currently selected.
  • Fixed: Auto-refreshing tilesets regression. Should work properly now.
  • Fixed: Adding/creating huge tileset images would cause program to crash or cause tileset issues. Tilesets are now limited to 4096x4096 pixels by default. You can the default in the Edit > Settings > Tileset > Max Dimensions, however it could cause issues if your hardware can't support a large size.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.0b

v.1.9.0b (June 26, 2022)
  • Fixed: If the user specified any default tilesets to load into new scenes, the program would fail to load.


v.1.9.0 (June 26, 2022)
  • Improved: The "Select Tileset" button at the top of the Tileset/UVs panel now toggles a Tileset List that is more useful.
  • Added: With the improved display of tilesets, you can now reorder them by clicking and dragging the tilesets in the Tileset List.
  • Fixed: Tilesets wouldn't refresh when making changes to them outside the program (if auto-refresh was enabled, or if manually refreshing). This was due to the filepath not being stored correctly. Users will have to replace the tilesets in their existing projects so that the tilesets store the correct filepaths. Afterwards, it should work fine.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.9

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v.1.8.9 (June 15, 2022)
  • Added: Export Grid Map data. Useful for defining cells in a 3d grid for collisions or similar cases. A Godot project example can be downloaded that demonstrates its use. Check documentation for more information.
  • Added: Key bindings for cycling through Prefab objects while in draw mode. Shift+[ and Shift+] to cycle through the list. Must have a prefab selected in the Scene panel first.
  • Added: A new "Merge Edges" action. This will take two tiles that share an edge and combine them into one tile. Select an edge and then right-click to open the Edit mode context menu > Edges > Merge Edges. The safe action will only merge them if their UVs match.
  • Added: New setting to show entire tileset in the Painting panel regardless of the selected area in the tileset. To enable, go to Edit > Settings > Tilesets > Show entire Tileset in Painting panel.
  • Added: New setting to auto-reverse faces when mirroring/flipping tiles. This will be enabled by default. To toggle this setting, go to Edit > Settings > Edit Mode > Reverse with Mirror/Flip.
  • Added: Visual indicators when Disabling selections for face/vert/edge. The corresponding text at bottom of 3d viewport will turn red when disabled.
  • Changed: In the Painting panel, Delete key will now erase pixels from a selected area instead of removing the selection. You can use Ctrl+D if you want to deselect.
  • Changed: Ctrl key has been switched to Command key for Mac users. Mac users will need to reset their bindings to overwrite their cached bindings.
  • Fixed: Hidden faces would become selected when click+dragging to select an area.
  • Fixed: Using Triangle Divide and Triangle Merge in Active Edit Mode would cause tiles to become uneditable until new tiles were drawn.
  • Fixed: Increasing framerate in settings would make camera move faster with YGHJ+Spacebar.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!