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Crocotile 3D News

🎊 World Crocotile Day, June 17th 🎉 Participate in this world event! 🐊

Celebrate World Crocotile Day, June 17th, by modeling an endangered species or their habitat!

Post your artwork to the Steam artwork section. You can also join the Discord channel where there is a designated section for participants to share their work and progress. https://discord.gg/fmtJdUb

After June 17th we will consolidate all the work into a post to showcase the submissions.

Feel free to share your work on social media,
social media tag suggestions: #WorldCrocDay #WorldCrocotileDay #Crocotile3d

And more important of all, have fun! 😀
🐊

v1.6.4

v.1.6.4 (May 27, 2021)
  • Added: You can now scale objects!
  • Added: Camera objects now have a Target that they point towards. You can also disable this in the Camera's properties if you prefer.
  • Added: Cameras and Camera targets can now be selected and moved just like any other object.
  • Added: Properties in the Transform panel. Set the position,rotation,scale of selected elements (objects, cameras, etc).
  • Added: Objects, Cameras and their targets will now round to nearest pixel or grid when this operation is performed (previously vertices only were affected).
  • Added: Snap crosshair and Snap gizmo actions will now include objects,camera,lights,etc if mouse is hovering over them. This allows you to easily reposition the crosshair or gizmo to their positions.
  • Added: Context menus for Cameras. You can right-click a selected Camera or target to bring up a context menu.
  • Added: New information for Cameras and Transforms in the Howto and Localization.
  • Fixed: Drawing tiles into the 3d scene would result with tiny gaps between tiles. This is now fixed!
  • Fixed: Dragging beyond edge of Tileset while panning would cause it to nudge at the same time.
  • Fixed: Resetting the rotation of an object and then editing it would revert back the rotation.
  • Fixed: Apply Tilebrush UVs to selected tiles, via the Tile panel context menu; Would cause selected tiles in Objects to look selected but not function as selected.
  • Fixed: Rounding vertices to nearest pixel would instead round them to the grid when undoing/redoing that operation.
  • Fixed: The cube skybox would display the top and bottom portions rotated 90 degrees from the expected orientation in the texture.
  • Fixed: Changing the Base-pixel unit size and rescaling the scene wouldn't scale cameras or other entities.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.3

v1.6.3 (April 7, 2021)
  • Added: Prioritize Gizmo option in the Settings > Edit. Sometimes the mouse may hover over a vertex and the Gizmo simultaneously. This option controls whether the Gizmo gets priority or the vertices gets priority when clicking.
  • Changed: Vertices won't become highlighted if Gizmo if hovered (if Gizmo has priority).
  • Changed: Exiting the program via shortcut key is now Alt+F4 instead of Esc.
  • Changed: Esc key will now close open panels.
  • Changed: Tab key will now work regardless of which area is focused (3d scene or side-panel).
  • Fixed: Rotations of objects using the Gizmo would not save correctly, and would also revert when using Transform tab.
  • Fixed: Lock icons would display incorrectly on the export panel when exporting.
  • Fixed: Face selection color would revert to red when toggling off Active Edit Mode regardless of the face selection color setting.
  • Fixed: After rendering a Camera the background color settings would be overwritten.
  • Fixed: Gizmo will now move when pressing WASD keys (not when holding Shift).


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.2

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v1.6.2 (March 29, 2021)
  • Added: New 3d Gizmo! If Gizmo is enabled, it will appear when selecting vertices/faces/instances. (X to toggle on/off, Shift+X to toggle mode).
  • Added: Hotkey to snap Gizmo to nearest vertex mouse is hovering over (Alt+X).
  • Added: Hotkey to snap Gizmo to center of selection (Shift+Alt+X).
  • Added: Hotkey to move Gizmo without moving the selection (Shift).
  • Added: Hotkey to transform the Crosshair via the Gizmo (Alt). This allows you to quickly rotate or translate the Crosshair with the mouse.
  • Added: Rotate Interval input on the Tileset tab. This value controls the degree interval for the Gizmo when rotating.
  • Added: New hotkey to round vertices to the nearest pixel! Press O, or open the context-menu in Edit mode and select Vertices > Align vertices to the nearest pixel.
  • Added: Crosshair orientation inputs in the Transform tab! Use these to rotate and tilt the crosshair.
  • Added: Gizmo checkbox in the Transform tab to apply transformations relative to the Gizmo.
  • Added: Double-sided mode button on the Tileset tab. This will also serve as a visual indicator for the currently selected Tileset.
  • Added: Double-sided textures now save their setting in the project file.
  • Added: Color setting for Selected Faces in the settings. Go to Settings > Edit to change the color of selected faces.
  • Added: Ability to lock Objects/Cameras/Layers in the Scene tab! Locked items cannot be removed or edited. Everything within a locked Layer is also locked!
  • Changed: Round vertices to grid now uses Ctrl+O.
  • Changed: Snap crosshair to the grid now uses Alt+O to snap it to the grid.
  • Changed: Enter key now also works in Draw mode for entering/exiting Object Edit Mode.
  • Fixed: When exporting .gltf/.glb files with Vertex Normals set to Flat, the normals would be incorrect.
  • Fixed?: When pressing multiple keys on international keyboards, the generated charcodes would cause the key bindings to stop working.
  • Fixed: Undoing edits to a prefab object with Mirrored settings would cause errors if not in Object Edit Mode.
  • Fixed: Dragging items in the Scene tab would prevent undos/redos until user clicks again.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.1c

v.1.6.1c (March 14, 2021)
  • Fixed: UVs operations would only get applied to one tile.
  • Fixed: Viewcube wouldn't function correctly when clicking it.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!