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Crocotile 3D News

v1.5.9

A lot has been improved in this version. Most are related to the refactoring of the tileset window and general improvements to the user interface. There have been various bug fixes and other additions so be sure to read through the complete list below!

v1.5.9 (February 4, 2021)
  • Added: Actions in the Tileset, UVs, and Painting tabs can now be customized in the Buttons settings.
  • Added: Dockable side panel! The secondary window is now docked by default and can be undocked!
  • Added: Camera settings are now saved in project files. It will return the camera to the position/orientation when loaded.
  • Added: Backup saves. The program will attempt to create backups of the scene every 5 minutes in the program folder.
  • Improved: Tileset tab has had its code refactored.
  • Improved: UVs tab has had its code refactored.
  • Improved: Painting tab has had its code refactored.
  • Improved: Jquery has been removed! If there are any rare bugs related to this change, please report them!
  • Improved: Zooming the tileset with mousewheel will now zoom towards the mouse position.
  • Improved: Performance with displaying UVs on the Tileset canvas.
  • Improved: Better support for multiple monitors. Tileset window can be maximized now too.
  • Improved: Tilesize, UV precision, UV padding, Grid rounding, Splitting. All of these can now be fractional values.
  • Fixed: .mtl files would export with materials set to fully transparent (Tr 1.00000). Now it is fixed and set to 0.
  • Fixed: Will now save UV Rotation value between sessions.
  • Fixed: Placing decals on non-decals of the same tilesize would cause them to be erased.
  • Fixed: Placing tiles would sometimes cause small gaps between edges of tiles along corners and where tiles would change direction.
  • Fixed: MacOS version would fail to start up.
  • Fixed: Large tilesets would cause the program to stop rendering correctly when zoomed into the tileset.
  • Fixed: Importing an Obj file without any UV data would fail to load.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.5.8

Version 1.5.8 brings some new features, improvements, and fixes! You can now add cameras to the scene! This will allow you to render out images with consistent results and can even be used to render out 2d isometric assets for example. Check out the videos as well as read the full list of improvements below!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

v1.5.8 (December 22, 2020)
  • Added: Error messages if importing encounters an error.
  • Added: An action to make the camera look in the direction of the Crosshair. Right-click in edit mode and select "Look at Crosshair" from the Camera sub menu.
  • Added: Links in the About panel to the Crocotile website, Youtube channel, Discord channel, Patreon page, and Reddit.
  • Added: New words to the Localization document.
  • Added: Create Object button in the Scene tab, to easily create objects (tiles must be selected first).
  • Added: New Camera object can be added to the scene from the Scene tab!
  • Added: New render method, to render from specific cameras in the scene! Go to Edit > Render > Camera.
  • Improved: Scene tab has been completely overhauled and now functions better, allowing nested layers.
  • Improved: Transform tab has had its code refactored.
  • Improved: Improvements to the Camera zoom.
  • Fixed: Transform zooming now functions correctly for Orthographic camera.
  • Fixed: Mac version; Localization options not showing, or causing text to be undefined.
  • Fixed: Mac version; Wouldn't save settings or buttons.
  • Fixed: Mac version; Would have to type in activation key each time opening the program.
  • Fixed: Loading Obj files would potentially fail if they had lines or points included in their data.
  • Changed: Refactored the loading of the Tileset window to help cases where it may fail to load.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.5.7

v.1.5.7 (November 19, 2020)
  • Fixed: Importing a .obj file with a .mtl file that has no textures would fail to load.
  • Fixed: Importing a .glb, or .gltf file might fail to load.
  • Fixed: Importing might fail if .obj had data that wasn't Mesh data, such as Linesegments.
  • Fixed: Loading a crocotile scene the first time would assign the textures to the wrong tiles for some users.
  • Fixed: Resizing the window while in Orthographic mode wouldn't update the camera correctly.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.5.6

[previewyoutube][/previewyoutube]
v.1.5.6 (October 28, 2020)
  • Added: Import .gltf,.glb,.fbx,.obj files! Select "Import Model" from the File menu.
  • Added: Divide tiles by their triangles. Select "Triangle Divide" in the "Faces" context submenu while in Edit mode. This will split tiles into two triangles.
  • Added: Merge triangles together to form tiles. Select "Triangle Merge" in the "Faces" context submenu while in Edit mode. This will merge pairs of triangles into single tiles. A pair of triangles must share two vertices together.
  • Added: Shortcut key (O) for rounding selected UVs to the nearest pixel in the UVs panel.
  • Added: Wireframe color option in the Settings panel.
  • Added: Number of tiles, vertices, and instances selected is now display.
  • Changed: Expanded the zoom limit to 3200 and also zoom out distance to 0.1.
  • Fixed: Importing a prefab and then undoing and redoing that process would cause errors (related to mirroring/billboarding).
  • Fixed: Improved performance of 'Apply Tileset to the selected Faces' operation (reduced calls to tileset window).
  • Fixed: Improved performance of selecting many faces (reduced calls to tileset window).
  • Fixed: Improved performance of lasso selection while editing an instance (excluded unnecessary operations to tiles outside of object).


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.5.5

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
v.1.5.5 (October 8, 2020)
  • Added: Flatten UVs of Tiles. This will take the shape of the tiles and apply it to their UVs so that the UVs match the shape of the tile. Choose "Transform > Flatten" from the UVs context menu. You must have the UVs selected that you want flattened.
  • Added: Rotate UVs by holding Shift and clicking and dragging the UVs. UVs will rotate around the crosshair. Keep Shift held to rotate at the intervals specified in the Rotation input box. You can also hold Shift to snap to another UV coordinate to align edges simply.
  • Added: Rotation input box in the UVs panel to control the angle of rotations.
  • Added: Next/previous tileset stuff on UVs tab.
  • Added: Shortcut keys ctrl+[ and ctrl+] for switch tilesets. Now works on UVs panel.
  • Added: Combine selected vertices together and place them at the Crosshair position. Press the . (period) key while vertices are selected.
  • Added: Shortcut key (B) for toggling the "Select single/multiple" button in the UVs panel.
  • Changed: Adjusted the edge highlighting. Now only visible when using the Sticky tool. Also slightly thinner.
  • Fixed: Holding Shift to snap UV coordinates to other UV coordinates wouldn't work.
  • Fixed: Clicking vertices wouldn't work properly if tiles had been reversed or flipped (due to changes with the additions of the sticky tool).
  • Fixed: Dragging vertices wouldn't work properly due to introduction of the sticky tool.
  • Fixed: Clicking and hovering over vertices in Orthographic mode wouldn't work properly.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!