1. Crocotile 3D
  2. News

Crocotile 3D News

v1.3.8

Version 1.3.8 has various improvements, fixes, and a couple new features. Check the patchnotes below.
  • Improved: There still were issues with Merging vertices on export. Changed the way vertices were merged to fix these issues.
  • Fixed: Setting the tilesize wouldn't update the grid-rounding value.
  • Fixed: Opening a new blank scene may not have kept settings that were previously set.
  • Fixed: Splitting or sub-dividing a tile inside an object would cause new instances of that object to have those tiles highlighted.
  • Fixed: Saving a scene would add an incorrect item to the Load Recent list located in the file menu.
  • Fixed: Deleting objects and instances would potentially cause issues if undo/redoing those deletions while editing other instances.
  • Improved: When clicking a vertex, sometimes it would select other vertices behind it that were being hovered over. Changes were made to help prevent this.
  • Improved: Selecting a single point consisting of multiple vertices would sometimes not select all of them if some tiles were facing away from the camera.
  • Added: Option in the settings to lock the crosshair to the grid. This helps prevent the crosshair from getting offset or misaligned.
  • Added: Shortcut key (Alt+C) to snap the crosshair to the grid. Useful to quickly snap the crosshair to the grid if you haven't been locking it to the grid.
  • Fixed: In some cases, drawing tiles to the scene would position them slightly offset from the crosshair plane.

v1.3.7

Version 1.3.7 fixes various bugs, as well as adds some new features! I've created a short video going over these changes, as well as provide the patchnotes below.
[previewyoutube][/previewyoutube]
  • Added: Realign the selected vertices/faces to the grid, based on the current grid-rounding value. Right-click while in edit mode, go to Vertices, then choose Align vertices to the grid. Or press the O key.
  • Added: Ability to set 3d tilescale x and y values independent of each other.
  • Fixed: There was an issue with clicking tiles next to the scrollbar in the tileset window.
  • Fixed: Some vertices could fail to merge when exporting.
  • Added: Move forwards (Spacebar + Y) and backwards (Spacebar + H).
  • Changed: The Settings now contain different sections to help organize and make space for future settings.
  • Fixed: Hiding and showing the lines via pressing the 0 number key wouldn't work the first time you pressed it.
  • Added: Vertex size option. Adjusts how big the vertices look.
  • Improved: Various improvements to selecting/clicking/dragging vertices.
  • Improved: Quitting the application won't prompt you if you have saved all your changes. Loading will prompt you if you haven't saved.
  • Added: Recently opened/saved scenes now are listed in the File menu! Easily reload previous scenes this way.

v1.3.6

Version 1.3.6 fixes various bugs, as well as adds some new features! I've created a short video going over these changes, as well as provide the patchnotes below.
[previewyoutube][/previewyoutube]
  • Fixed bug: If the tileset window was positioned near the bottom of the screen, the magnification menu would close when clicking.
  • Added the working file's name to the Window title.This helps remind you which file you have open.
  • Added: Restore the zoom levels of tileset/paint tab between sessions.
  • Added: Context menu shortcuts should reflect the custom bindings now.
  • Fixed: Power of 2 textures weren't being exported when option was selected without tilespacing.
  • Added: A scaling option when exporting. Multiplies the vertices positions by this value.
  • Added: Border for the tilesets (When transparent pixels on edge, wouldn't see where it ends).
  • Added: Option in settings (Align brush to crosshair) to offset tiles in 3d scene in draw mode so that their edge starts on the crosshair.
  • Added: Option in settings (Overlap Tilebrush) controls whether a larger selected portion of the tileset will align with its size or align with a 1x1 brush size.
  • Fixed: When loading a scene, the tilebrush wouldn't display the correct tilescale.
  • Improved: Reduced the lag with selecting many vertices and faces with the lasso box.
  • Fixed: Could select objects while editing an instance with Object-constraint mode enabled.
  • Fixed: Entering object edit mode wouldn't deselect objects if object-constraint mode was enabled.
  • Added: Can select multiple object instances by holding Ctrl + click & drag. Can deselect multiple by holding Ctrl + Alt + click & drag.
  • Added: Center the crosshair to the selection (Shift + C).
  • Fixed: When mouse moved out of the scene, the tilebrush / prefab brush would remain visible.
  • Fixed: Toggling instance's visibility would be out of sync if you drew new instances while others were invisible.
  • Fixed: Toggling a layer's visibility wouldn't deselect instances that became invisible.
  • Fixed: Toggling a layer's visibility would allow you to keep editing an instance even when invisible.

Tutorial / Walk-through : Staircase

Here is a tutorial / walk-through on how to model a simple staircase! If you have any suggestions on what you would like to see created, let me know.
🐊 Download Scene
[previewyoutube][/previewyoutube]

Sewer example file

Here is the crocotile file for the sewer scene! I'm providing this as an example for users to play around with to get an idea on how things were arranged, and also give an example of the tiles, etc.

🐊 Download Sewer