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Crocotile 3D News

v2.0.8

v.2.0.8 (February 14, 2023)

New Unwrapping UVs feature!
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+Snap UVs together easily!
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Plus other improvements and additions, check the notes below!

  • Added: Unwrap UVs feature! You can now unwrap selected uvs in the UVs panel. Select the uvs and press U, or right-click and go to Transform > Unwrap. Any selected edges in the 3d view will act as seams (prevents two tiles from connecting), allowing you to control the way it unwraps.
  • Added: Snap UVs together edge to edge simply by clicking and dragging them, then holding Shift key while hovering over other UVs.
  • Added: Double-click UVs to select/deselect an entire group of connected UVs.
  • Added: "Deselect all UVs with single-click" option in the Edit > Settings > Tileset..
  • Added: "Select/deselect within Face Normal range" actions. Tile's face normals must be within a certain angle threshold of each other (uses the Rotation Interval value). You can right-click and goto Faces > Select/deselect > Select/deselect within Face Normal range, or bind keys for the actions in the Buttons panel.
  • Improved: Undo/redo states for UV edits have been improved.
  • Fixed: Doing "Save as" quickly to queue multiple file dialogs would crash the program if you then pressed the Cancel button.
  • Fixed: Camera Fov value is now limited to 1-179 degrees instead of 360. Going beyond 179 caused the view to become weird.
  • Fixed: Selected objects and tiles were shown as selected in rendered movies. Now it should automatically deselect them before rendering.
  • Fixed: "Select/deselect faces facing camera" actions weren't bindable.
  • Fixed: Activating via Itch.io key was treating the email address as case-sensitive which would cause failure to activate. Now it is case-insensitive.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.7

v.2.0.7 (January 29, 2023)
  • Added: Tilesets now have a Name property that can be set. These names are now used when exporting so that the texture filenames remain consistent. The names can be set in the tileset's material properties panel.
  • Added: Double-clicking on tilesets in the tileset list will open their material properties.
  • Added: Texture Prefix setting now has a "None" option to disable prefixes on the textures. This is set by default, but you can still choose "Custom" or "Project name."
  • Fixed: Right-clicking the names of items in the Scene panel wouldn't open the context-menus. This bug seemed to have been introduced in a recent version, but it should be fixed now.
  • Fixed: Importing .c3dp files would sometimes fail to create prefab objects if loading a lot of tilesets.
  • Fixed: Undoing the importation of a .c3dp file would fail if there was a redo state for adding an instance of it to the scene.
  • Fixed: Hovering over dropdown menus in the Settings would unfocus input boxes.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.6

v.2.0.6 (January 20, 2023)
  • Improved: Exporting .obj files should now merge vertices regardless of whether vertex normals or uvs are different (if "Merge Vertices" option is enabled).
  • Fixed: Vertices wouldn't merge for gltf/glb and dae files due to it not taking into account the "Vertex Normals" option when set to Smooth. Exporting will now merge vertices if the normals are the same for a vertices (as well as other attributes too such as UVs).
  • Fixed: Changing a tileset's material type would cause the decal setting to reset.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.5

v.2.0.5 (January 8, 2023)
  • Added: New action, "Select Faces Facing Camera Axis." Can be accessed via the context-menu while in Edit-mode, or via a keybinding that you can set in the Edit > Buttons > Edit Mode panel.
  • Added: Export option to set the texture prefix to the project name.
  • Improved: Edge selection is improved. A pen stylus had trouble selecting edges due to slight movements.
  • Fixed: Clicking and dragging a vertex was still possible when vertex selection was disabled.
  • Fixed: Primitive brush wouldn't update when selecting a tile from the Tileset.
  • Fixed: Pinned prefab next/previous actions wouldn't work when clicking them.
  • Fixed: Some Primitive shapes didn't take into account the base pixel unit size.
  • Fixed: Program could not load completely if running an older version and config file contained newer pinned data in it.
  • Fixed: Due to some previous changes exporting scenes wouldn't apply decal offset to correct tilesets. Should be fixed now.
  • Fixed: Right-clicking an instance/object in Scene panel would set the prefab brush.
  • Fixed: Couldn't paint over tiles if the tile had the same UVs but was from a different tileset.
  • Fixed: Couldn't erase a tile using the Sticky tool if clicking without moving the mouse.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.4

v.2.0.4 (December 27, 2022)
  • Added: Mouse buttons 4 and 5 are now bindable for any actions that can use the mouse.
  • Added: Primitive brush tool. Select from the list of tools on left side of 3d view while in draw mode. Customize the primitive shape in the Transform panel.
  • Improved: On Mac computers, the delete action will now use the Backspace key by default.
  • Changed: The nw.js version for Windows has been updated to the latest. This should help keep things current and hopefully avoid any false positives.
  • Changed: V key for toggling opacity of a tileset is now unassigned by default. To bind it, go to Edit > General > Toggle Opacity.
  • Fixed: Rotating specific bones with Gizmo would cause skinned mesh to get messed up when switching to Scene panel.
  • Fixed: Billboard sprites would become misaligned or wobble while animated.
  • Fixed: Exporting a list of Objects of filetype .glb with embedded textures would cause the filenames to not match the models.
  • Fixed: If Gizmo Alignment was set to Local, selecting the first entity/object would define the Tilt mode's default orientation.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!