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Crocotile 3D News

v2.0.3

v.2.0.3 (November 18, 2022)
  • Added: More keybinding actions are pinnable now. They are found in the Edit > Buttons panel.
  • Changed: Key binding for Cycling Prefab Next/Previous is now Ctrl+Shift+] and Ctrl+Shift+[.
  • Improved: Tilt would activate when when no Objects or Entities were selected if Gizmo World alignment was currently set to Local.
  • Improved: When loading a project, it will store the directory next time file dialog is opened.
  • Improved: File dialog's filename for object/c3dp export(scene panel) now uses object's name..
  • Improved: File dialog's filenames and directories should use current project name or folder as default.
  • Fixed: Every time a spin gif was rendered, lines toggled back on, then took two presses of 0 to toggle them off again.
  • Fixed: Lines are now disabled by default when rendering movies/spinning gif.
  • Fixed: When importing an object prefab or cloning one, it wouldn't be clickable if skinned.
  • Fixed: Exporting tilesets/rendered images/spinning gif, they should now always include the file extension.
  • Fixed: Duplication of billboarded instances would have their original orientation overwritten.
  • Fixed: "Export UV Map Image" action would export UVs of tiles that were using any tileset instead of just tiles using the current tileset.
  • Fixed: Deleting an instance that is skinned wouldn't hide the skin if no other instances were in scene.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.2c

v.2.0.2c (November 9, 2022)
  • Fixed: Bone inverses would be assigned to incorrect bones when loading if they had been reordered in the Scene panel prior to saving. This caused the default transforms of bones to get mixed up. Saving should correctly distinguish each bone's inverse now.
  • Fixed: When canceling a movie render, the viewport dimensions would get stuck.
  • Improved: When entering negative numbers or deleting numbers in the Transform panel, it would automatically fill in a 0. This has been improved so that zeroes don't get auto added, and entering negatives is easier.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.2 + CrocoJam 🎃🐊 + 2.0.2b

Hey everyone, the Halloween CrocoJam has begun! You can join the jam here: CrocoJam
Also, join the discord and spend some time with other Crocotile users!

v.2.0.2b (November 1, 2022)
  • Fixed: Users that couldn't use webgl2 were experiencing issues where some shaders would fail to load due to limitations of glsl. This caused tiles to be invisible. This should be fixed now.


v.2.0.2 (October 30, 2022)
  • Fixed: Saving would become slow if there were many nested bones.
  • Fixed: In some cases the mouse would stay locked and invisible after exiting camera mode.
  • Fixed: "Distance to Gizmo" now measures in pixels if "Pixels" is toggled at the top of the Transform panel.
  • Fixed: Font color for some text wouldn't update when switching color themes.
  • Fixed: Dragging palettes and things would cause some gui elements to disappear in updated nwjs version.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.1 + 2.0.1b

v.2.0.1b (October 23, 2022)
  • Fixed: Bones that aren't inside any skeleton would fail to load with correct transforms (position,rotation,scale).
  • Fixed: The "Type" setting for keybindings wouldn't get saved when saving keybindings via the icon in the Buttons panel.
  • Fixed: Gizmo doesn't update position to previous selected entity when entering object edit mode.

v.2.0.1 (October 18, 2022)
  • Added: "Export Static Pose" option for .gltf and .glb formats. This will bake the bone transforms into the geometry so that a static pose is exported. This is automatically applied to .obj and .dae files because they can't export animations.
  • Added: Background Color and Background Transparency settings for new projects. You can set these in Edit > Settings > Project panel.
  • Changed: Background Color and Background Transparency options have been moved to the Project Settings.
  • Fixed: Reordering the tilesets would cause the UV animations and Tile palettes to be assigned to the wrong tileset index.
  • Fixed: Selecting a Tile Palette wouldn't deselect a UV Animation and vice versa.
  • Fixed: Eyedropping a UV animated tile from a tileset that wasn't currently selected would cause the UVs of the tilebrush to be inaccurate.
  • Fixed: Spot selecting/deselecting wouldn't update the UVs shown in the UVs panel.
  • Fixed: Keybindings that used a modifier key would potentially get stuck if modifier key was released first.
  • Fixed: When extruding, in some cases the verts would slightly separate, causing inaccurate results.
  • Fixed: Exporting .gltf/.glb files that contain instances with a negative scale would cause tiles to be appear inside out when imported into other programs.
  • Fixed: Exporting .gltf/.glb animations caused current pose to reset after export.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.0 🎉🐊🎊

We have finally reached version 2.0.0! This brings a lot of bug fixes and improvements to the program. Be sure to read through them to get all the details, but the main improvements are with the Skinning and Rigging features. The skin is now tied directly to the objects( there is no longer a duplicate mesh ). And the bones have been moved to the instance list, allowing instances to be nested inside bones, and bones inside instances. This change should allow more creative animations. It was a lot of work implementing the skin/riggings features ( probably the most difficult feature so far ), and I'm happy with the results!

v.2.0.0b (October 14, 2022)
  • Added: A "Look at crosshair" action in the bones context-menu when right-clicking a bone in the 3d scene.
  • Added: A "Look at crosshair" action in the instances context-menu when right-clicking an instance in the 3d scene.
  • Added: A way to get the distance between the Crosshair and Gizmo. In the Crosshair section of the Transform panel, click the Get button next to the "Distance to Gizmo" textbox. This can be used to measure distances between things.
  • Improved: Imported models and prefabs will use the filename as the Object's name.
  • Fixed: Exporting a gltf or dae by right-clicking an Object in the Scene panel would fail.
  • Fixed: If bones were transformed while editing the object, undos and redos wouldn't apply those changes if currently editing the object.
  • Fixed: Marquee selection of vertices wouldn't select if mouse was hovering over a bone or skinned object during mouse up.
  • Fixed: Merging mirrored tiles to the Object wouldn't keep the UV animations.


v.2.0.0 (October 11, 2022)
  • Added: Tilesize export option. This setting is used if the Tile Spacing option is greater than 0. Check the Export section of the documentation for more info.
  • Added: Option to customize color of 3d crosshair and hover wireframe in the Settings panel.
  • Improved: Skinned meshes are now attached to the Object to prevent confusion.
  • Improved: Bones have been moved to the Instance list, and Instances can be attached/nested inside bones.
  • Improved: If Crocotile isn't open, double-clicking a .crocotile file should open Crocotile and load the scene (after associating the filetype with the program).
  • Fixed: Exporting gltf and dae files with textures would sometimes cause incorrect texture names.
  • Fixed: Exported .mtl files would sometimes not have materials listed in ascending order.
  • Fixed: Right-clicking a nested item in the Scene panel would cause ghost processes when quitting the program, preventing Crocotile from starting again until those processes were stopped.
  • Fixed: Skinned objects would disappear at certain camera angles due to frustumculling. Skinned meshes won't be culled now.
  • Fixed: Adding tiles to object after skinned wouldn't update the skin.
  • Fixed: Undo/redoing wouldn't update skin with new tiles or removed tiles.
  • Fixed: Items in Scene panel could be dragged into the wrong list.
  • Fixed: If painting directly to 3d tiles, holding Alt would apply tilebrush to the tile being hovered over.
  • Fixed: Some vertex weight data was being shared in tiles that were copy/pasted, split, extruded, merged, etc.
  • Fixed: Bones would fail to export if they were invisible.
  • Fixed: Bones were listed in the export panel when they didn't need to be.
  • Fixed: Vertex color painting wouldn't work if "Show" option was enabled in the Skin section of the Transform panel, and no bone was selected.
  • Fixed: Could select instances from the instance list in the Scene panel even if they were invisible.
  • Fixed: Crocotile wouldn't start on macOS Monterey. Updated nwjs to 65.1 to fix this issue.
  • Fixed: Importing an .obj file would fail if it contained point or line data.
  • Fixed: Gizmo wouldn't take into account the Base Pixel Unit size if it was changed.
  • Fixed: Clicking edges with Edge Selection disabled, would still prevent clicking faces.
  • Fixed: Projects using orthographic camera would load as if the viewport is the same size as when saved potentially causing a stretched view.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!