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Crocotile 3D News

v1.9.6

The 5th CrocoJam has completed! Check out all of the amazing entries! CrocoJam Results!
If you missed it, stay tuned for the next CrocoJam. Jams begin around the start of every month.

v.1.9.6 (August 15, 2022)
  • Added: Object properties now include settings for shadows. You enable/disable "Cast Shadows" and "Receive Shadows." Note: The tileset material must support shadows, and there must be a light casting shadows.
  • Added: A "Key Menu" button has been added to each Action bar in the Animation panel.
  • Added: Copy/paste animation keyframes. Select "Copy Keyframes" or "Paste Keyframes" from the the Action bar Key menu. Copying will copy any selected keyframes in the specific action. Pasting will paste them into the corresponding object/action.
  • Added: Object context-menu now has an option to move the selected Object's origin point and move it to the current crosshair position. Select an object in the 3d scene and right-click it and select "Move Origin to Crosshair."
  • Added: Keybinding can be set for the "Move Origin to Crosshair" action. Go to Edit > Buttons > Edit Mode > Move Origin to Crosshair. This actions will also set the origin point of an Object that is actively being edited.
  • Added: Option to lock UV Crosshair and prevent it from being auto-moved. Click the "Lock/Unlock Crosshair" button at the top of the UV panel.
  • Improved: Settings panel would cut off some text on linux.
  • Improved: Pinned status of Instances listed in the Animation panel now get saved to project.
  • Fixed: Animation context-menu; "Apply interpolation" action wasn't implemented.
  • Fixed: When selecting an Actor from the Actors List in the Theatre panel, the Actions List wasn't immediately updated.
  • Fixed: Discrete interpolation of animation keyframes wouldn't persist the entire timespan of the keyframe.
  • Fixed: When UV Tilesize has a dimension of 1 in either x or y, UV animation frame dimensions would be 0 when creating new frames.
  • Fixed: Holding shift while using the Gizmo to rotate an instance would cause the Gizmo to move if hovering over other instances.
  • Fixed: When choosing Deselect All Objects from the context-menu then selecting another object, the gizmo would be positioned at the previously selected object.
  • Fixed: Deselecting vertices of tiles that were facing away from camera would remove the tile from the selection group even if some vertices were still selected.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.5 + CrocoJam 5! 🍓

The 5th CrocoJam has begun! Come join the fun: https://itch.io/jam/crocojam-5 Theme: Robots! 🤖
Palette: PICO-8
Restriction: 128x128px Tileset size


v.1.9.5 (August 5, 2022)
  • Added: A "Purge (all) unused objects" to the Scene menu. This will remove any Objects that have no instances in the scene.
  • Added: An Object's Mirroring properties panel now has an option to "Merge to Object." This will merge the mirrored tiles into the object and deactivate mirroring.
  • Added: Pins for Hide & Show tiles actions. Go to Edit > Buttons > Edit Mode > Hide Tiles / Show Tiles.
  • Fixed: Decals wouldn't get selected if the decal was overlapping a tile of the same size.
  • Fixed: Vertex coloring wouldn't get applied to Decals that were overlapping tiles of similar size.
  • Fixed: A rendered Spinning Gif or Movie would end up incorrectly sized if using a different Display Scale.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.4

v.1.9.4 (July 30, 2022)
  • Added: Mouse position in UV panel.
  • Added: Option to view grid in UV panel (click the grid line button at top of panel).
  • Added: The selection dimensions are now displayed in the Painting panel.
  • Added: "Use paint color" option in camera render/spin. The background color will be set as the current color in the Painting panel.
  • Added: Keybinding to move the crosshair to the mouse position (UV panel). Press C key, or change it in Edit > Buttons > UVs > Move Crosshair to Mouse.
  • Changed: Default Keybinding for Centering crosshair to selection in UV panel is now Shift+C.
  • Fixed: Exporting gltf/dae objects directly from the Scene panel wouldn't work properly due to a regression in the code.
  • Fixed: On Mac, if Meta key is being held down, keyup events for other keys will not fire. To work around this, releasing the Meta key will now release all keys (keys that aren't modifier keys).
  • Fixed: When eyedropping other colors, it wouldn't highlight the corresponding color in the color palette.
  • Fixed: Using an altered display size would cause rendered images to render at an incorrect size.
  • Fixed: Implemented a safeguard for keybindings becoming locked with foreign keyboard layouts. It will clear key data whenever the last modifier key is released.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.3 & v1.9.3b

v.1.9.3b (July 24, 2022)
  • Added: Keybindings for incrementing grid-rounding value by a custom amount (Shift+[ and Shift+]), defined in the Settings > General > Increment grid-rounding custom. You can change the keybindings in Edit > Buttons > General > Rounding Down/Up Custom.
  • Fixed: Some users couldn't click on vertices! Due to a regression in the code when changing the way viewport handled stretching.
  • Fixed: Rotating a nested instance would rotate innaccurately if the parent was rotated.
  • Fixed: Gizmo translations wouldn't snap beyond 1 tile increments.


v.1.9.3 (July 23, 2022)
  • Added: Exporting the Scene as a .gltf, .glb, or .dae will now retain the scene hierachy (including animations) unless you choose the "Use single mesh" option. The "Use single mesh" option will combine the exerything into one mesh and export exactly like the previous versions of Crocotile.
  • Added: Pinnable buttons for Face/Edge/Vertex disabling actions. Edit > Buttons > Edit mode > Disable Face Selection.
  • Added: Action to select faces if any verts of the tile are selected. If all faces are selected it will select any faces that touch. Edit mode > Right-click > Vertices > Select Faces connected to Vertices. Also keybindings can be set in Edit > Buttons > Edit mode > Select Faces connected to Vertices.
  • Added: Shortcut keys for New Scene, Export Objects, Import Model (ctrl+n, ctrl+shift+e, ctrl+i).
  • Added: Lights and Camera data are now included in the "Export Scene Data" files.
  • Improved: Import models file window can now select .c3dp files. Before you could only load them by clicking the Load Prefab button in Scene panel.
  • Fixed: The viewport would look slightly stretched when Windows used a different scaling factor for the display.
  • Fixed: Gltf,glb,dae exports should now store the double-sided mode and wrapping mode settings for textures as well as any material settings.
  • Fixed: Exporting objects would fail if the scene was previously exported in the same session.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.2

v.1.9.2 (July 15, 2022)
  • Added: Pinned scene list so that you can load scenes quickly.
  • Added: Keybinding for removing selected uv animation frames (the Delete key is the default binding). You can set the binding in the Edit > Buttons > UVs > Remove Frames.
  • Added: Keybinding to hide/show the sidebar+animationbar so that it only displays the 3d viewport (Shift+` is the default binding). You can set the binding in the Edit > Buttons > General > Only show 3d panel.
  • Fixed: When moving tiles in Tileset panel with right-click, it would sometimes fail to remap the UVs.
  • Fixed: When loading a scene the tilebrush wasn't updated with new UV coordinates.
  • Fixed: Couldn't color some vertices of triangular tiles (tiles that have vertices overlapping itself).
  • Fixed: Crosshair/camera/etc would become hidden after rending a movie.
  • Fixed: Ctrl key wouldn't get switched to Meta key on Mac when clicking "Reset Bindings" in the Buttons panel.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!