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Crocotile 3D News

v1.9.4

v.1.9.4 (July 30, 2022)
  • Added: Mouse position in UV panel.
  • Added: Option to view grid in UV panel (click the grid line button at top of panel).
  • Added: The selection dimensions are now displayed in the Painting panel.
  • Added: "Use paint color" option in camera render/spin. The background color will be set as the current color in the Painting panel.
  • Added: Keybinding to move the crosshair to the mouse position (UV panel). Press C key, or change it in Edit > Buttons > UVs > Move Crosshair to Mouse.
  • Changed: Default Keybinding for Centering crosshair to selection in UV panel is now Shift+C.
  • Fixed: Exporting gltf/dae objects directly from the Scene panel wouldn't work properly due to a regression in the code.
  • Fixed: On Mac, if Meta key is being held down, keyup events for other keys will not fire. To work around this, releasing the Meta key will now release all keys (keys that aren't modifier keys).
  • Fixed: When eyedropping other colors, it wouldn't highlight the corresponding color in the color palette.
  • Fixed: Using an altered display size would cause rendered images to render at an incorrect size.
  • Fixed: Implemented a safeguard for keybindings becoming locked with foreign keyboard layouts. It will clear key data whenever the last modifier key is released.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.3 & v1.9.3b

v.1.9.3b (July 24, 2022)
  • Added: Keybindings for incrementing grid-rounding value by a custom amount (Shift+[ and Shift+]), defined in the Settings > General > Increment grid-rounding custom. You can change the keybindings in Edit > Buttons > General > Rounding Down/Up Custom.
  • Fixed: Some users couldn't click on vertices! Due to a regression in the code when changing the way viewport handled stretching.
  • Fixed: Rotating a nested instance would rotate innaccurately if the parent was rotated.
  • Fixed: Gizmo translations wouldn't snap beyond 1 tile increments.


v.1.9.3 (July 23, 2022)
  • Added: Exporting the Scene as a .gltf, .glb, or .dae will now retain the scene hierachy (including animations) unless you choose the "Use single mesh" option. The "Use single mesh" option will combine the exerything into one mesh and export exactly like the previous versions of Crocotile.
  • Added: Pinnable buttons for Face/Edge/Vertex disabling actions. Edit > Buttons > Edit mode > Disable Face Selection.
  • Added: Action to select faces if any verts of the tile are selected. If all faces are selected it will select any faces that touch. Edit mode > Right-click > Vertices > Select Faces connected to Vertices. Also keybindings can be set in Edit > Buttons > Edit mode > Select Faces connected to Vertices.
  • Added: Shortcut keys for New Scene, Export Objects, Import Model (ctrl+n, ctrl+shift+e, ctrl+i).
  • Added: Lights and Camera data are now included in the "Export Scene Data" files.
  • Improved: Import models file window can now select .c3dp files. Before you could only load them by clicking the Load Prefab button in Scene panel.
  • Fixed: The viewport would look slightly stretched when Windows used a different scaling factor for the display.
  • Fixed: Gltf,glb,dae exports should now store the double-sided mode and wrapping mode settings for textures as well as any material settings.
  • Fixed: Exporting objects would fail if the scene was previously exported in the same session.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.2

v.1.9.2 (July 15, 2022)
  • Added: Pinned scene list so that you can load scenes quickly.
  • Added: Keybinding for removing selected uv animation frames (the Delete key is the default binding). You can set the binding in the Edit > Buttons > UVs > Remove Frames.
  • Added: Keybinding to hide/show the sidebar+animationbar so that it only displays the 3d viewport (Shift+` is the default binding). You can set the binding in the Edit > Buttons > General > Only show 3d panel.
  • Fixed: When moving tiles in Tileset panel with right-click, it would sometimes fail to remap the UVs.
  • Fixed: When loading a scene the tilebrush wasn't updated with new UV coordinates.
  • Fixed: Couldn't color some vertices of triangular tiles (tiles that have vertices overlapping itself).
  • Fixed: Crosshair/camera/etc would become hidden after rending a movie.
  • Fixed: Ctrl key wouldn't get switched to Meta key on Mac when clicking "Reset Bindings" in the Buttons panel.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.1b

v.1.9.1b (July 5, 2022)
  • Fixed: When undoing/redoing, the canvas in the Painting panel would resize incorrectly, and would cause some actions to not be undoable.


v.1.9.1 (July 4, 2022)
  • Improved: The tileset canvas areas now have margin space surrounding them. You can specify the size of the margin in the Edit > Settings > Tileset > Margin Size.
  • Changed: Ctrl+A will now also select vertices of any edges that are currently selected.
  • Fixed: Auto-refreshing tilesets regression. Should work properly now.
  • Fixed: Adding/creating huge tileset images would cause program to crash or cause tileset issues. Tilesets are now limited to 4096x4096 pixels by default. You can the default in the Edit > Settings > Tileset > Max Dimensions, however it could cause issues if your hardware can't support a large size.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.0b

v.1.9.0b (June 26, 2022)
  • Fixed: If the user specified any default tilesets to load into new scenes, the program would fail to load.


v.1.9.0 (June 26, 2022)
  • Improved: The "Select Tileset" button at the top of the Tileset/UVs panel now toggles a Tileset List that is more useful.
  • Added: With the improved display of tilesets, you can now reorder them by clicking and dragging the tilesets in the Tileset List.
  • Fixed: Tilesets wouldn't refresh when making changes to them outside the program (if auto-refresh was enabled, or if manually refreshing). This was due to the filepath not being stored correctly. Users will have to replace the tilesets in their existing projects so that the tilesets store the correct filepaths. Afterwards, it should work fine.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!