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Crocotile 3D News

v1.8.4

Hey everyone, if you missed the CrocoJam, you can now go see the results! It was a lot of fun, so if you are interested, there will be another one next month! You can find the CrocoJam submissions here: CrocoJam

v.1.8.4 (April 9, 2022)
  • Added: Background color/Transparency/Skybox options to the Spinning Gif panel.
  • Added: Unbound key bindings for Divide Triangles, Select Edge Loop, Apply Tilebrush UVs to Selected Faces. These bindings can be set in the Edit > Buttons > Edit Mode panel.
  • Fixed: Exporting with UV Animations option enabled would cause issues when exporting formats other than .obj (uvAnimation.txt and textures would fail to export)
  • Fixed: Selection Wand would sometimes select top-left corner pixel, and stop selecting other pixels.
  • Fixed: If an Object had no tiles, it wouldn't load properly when opening the project.
  • Fixed: Lights placed inside collapsed Layers wouldn't appear when Layer is expanded.
  • Fixed: Spinning Gif render wasn't releasing memory.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.3

Hey everyone, there will be a CrocoJam starting on April 1st, until April 7th. You can find more details here: CrocoJam
Come join the fun and make some croco!

v.1.8.3 (March 25, 2022)
  • Added: Select/deselect tiles with UVs inside the tile selection area. Right-click the tileset in the Tileset panel and choose Select Tiles > Select Tiles within Tile selection.
  • Added: Opaque/Transparent option when resizing Tileset canvas.
  • Added: Set a start time for animated tiles. When placing animated tiles into the 3d scene, they will use the Start value specified in the UVs panel.
  • Added: Exporting models that use UV animations, will include Start time data.
  • Added: Duration value is displayed for the frames of UV animations when hovered over. It can be found where the Animation name is located.
  • Updated: Godot tile animation example
  • Updated: tile animation documentation.
  • Improved: Prefab Brush doesn't orient itself based on camera direction anymore, but you can still enable it in the Settings > Draw mode > Orient Prefab Brush to Camera.
  • Fixed: Releasing modifier keys before other keys would sometimes fail to trigger the corresponding action.
  • Fixed: Decal value wasn't being set properly when choosing Export from the Scene panel context-menu.
  • Fixed: Selecting nearest vertex by holding Ctrl and clicking would fail if the tile's vertices weren't visible.
  • Fixed: Wouldn't be able to click tiles that overlapped locked objects.
  • Fixed: Couldn't click through locked objects or lights.
  • Fixed: Imported models and prefab objects wouldn't cast shadows until they were edited.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.2

A new text-based guide has been added: Waterfall scene

v.1.8.2 (March 18, 2022)
  • Added: Key bindings for each gizmo mode, unbound by default. Edit > Buttons > Edit Mode > Gizmo Translate/Rotate/Scale Mode.
  • Added: Quality setting for spinning Gifs.
  • Added: Flatten vertex positions/objects against crosshair plane. Keybinding: Alt+P. Also located in Align section of Transform panel. To change the binding goto Edit > Buttons > Edit Mode > Flatten Selection.
  • Fixed: Applying animated tiles to non-animated tiles that use the same uv coordinates wouldn't be applied while holding Alt and left-clicking.
  • Fixed: Exporting instances from Instance list would have wrong location if the instance was nested inside others that weren't being exported.
  • Fixed: Rotating nested instances with Q,E would result with incorrect positions.
  • Fixed: Decals wouldn't be drawn or erased properly to the scene.
  • Fixed: Some pinned actions wouldn't display full shortcut when hovering mouse over them.
  • Fixed: Sometimes selecting a tile from tileset would result with selection having 0 width or 0 height.
  • Fixed: UV handles wouldn't display if they were slightly outside of view in the panel.
  • Fixed: Nested instances wouldn't be hidden properly if parent object was hidden via the eye icon in scene panel.
  • Fixed: After placing an instance with prefab brush, instance became unhighlighted in instance list.
  • Fixed: Light property inputs took up too much horizontal space in the panel.
  • Fixed: When Transform panel was open, middle clicking the 3d scene would show the scroll cursor.
  • Fixed: UV Animations in Theatre panel would loop if loop was set to false.
  • Fixed: Gif movies wouldn't utilize the quality setting.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.1

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[previewyoutube][/previewyoutube]
v.1.8.1 (March 11, 2022)
  • Added: Animated UVs/Tiles! Check the documentation and video demonstration for more information on how to create animated tiles.
  • Added: Gizmo Alignment (World/Object) option. Click the button at the top of the 3d scene to toggle whether the Gizmo will align itself to the selected object or not.
  • Added: Uv dimension values. Displays the width and height of the uv selection.
  • Added: ` key binding for toggling focus of 3d viewport. To change button, goto Edit > Buttons > General > Focus 3d Panel.
  • Added: Option to auto-focus panels that the mouse is hovering over. Goto Settings > Mouse Auto-Focuses Panels.
  • Fixed: Rotating tilebrush uvs while painting new tiles into the scene could cause errors.
  • Fixed: Docking the side panel/animation panel would cause some dropdown menus & gui elements to stop working if the panels were originally undocked at the start.
  • Fixed: Undoing/redoing certain operations related to tilesets would not refresh tileset dimensions on UV panel.
  • Fixed: Rendering movie now hides crosshair lines and gizmo.
  • Fixed: Issue with binding Buttons > Edit Mode > Context Edit Menu.
  • Fixed: Show grid option in Painting panel now takes into consideration tilesets with unique tilesize values.
  • Fixed: Binding Shift key with arrow keys could bind them with incorrect order, causing them to not work correctly. Other key combinations that use modifier keys should bind correct as well.
  • Fixed: Exporting with a scale value below 1, such as 0.1 for example, would round up to 1. This is now fixed.
  • Fixed: Clicking the scrollbar in Scene/Transform panels would stop 3d viewport from being focusable, causing keybindings to stop working.
  • Fixed: The file select boxes displayed incorrect information for the default skybox/tilesets in the Settings panel.
  • Fixed: Animating cameras and camera targets would cause errors for newly created cameras/targets.
  • Fixed: Rendering movies would miscalculate the first frame.
  • Fixed: Rendering movies would fail to render if the Theatre tab wasn't open.
  • Fixed: In some cases, nested instances wouldn't retain their nest order correctly when placing them into the scene or using the prefab brush.
  • Fixed: Swapping tiles or resizing tileset wouldn't update the UVs of tiles if the user hadn't selected a tileset yet.
  • Fixed: Extruding edges/faces without extruding the UVs would assign the new tiles with a material that is shared between the Tilebrush.
  • Fixed: Extruding now incorporates random tiles if a Tile Palette is selected and Extrude UVs option is disabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.8.0b

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v.1.8.0b (February 11, 2022)
  • Fixed: If the default Skybox for new projects was set to Sphere, Crocotile would fail to load.
  • Fixed: Default image for Skyboxes wouldn't load properly if set to Sphere.

v.1.8.0 (February 11, 2022)
  • Added: Lights & Shadows! Read the documentation and watch the video to learn more about lights and shadows.
  • Added: Tileset Material Settings. You can switch between Basic and Phong (supports lighting). Phong also has a few extra properties that can be set.
  • Added: Key bindings for rotating camera towards cardinal directions (Unbound by default). Go to Edit > Buttons > Camera > Cardinal Rotate Left,Right,Up, and Down to bind a key.
  • Improved: Spinning gif resets position after rendering.
  • Improved: Spinning gif saves values when closing panel.
  • Fixed: Memory leak while drawing or erasing tiles from scene.
  • Fixed: Invisible cameras would prevent clicking visible cameras if in front of the other.
  • Fixed: Cameras should now save their animations to the project file if they have any.
  • Fixed: Having an instance selected for the prefab brush would cause errors if any objects were removed that the prefab brush referenced.
  • Fixed: Ruler wasn't set invisible when hiding the visualization lines.
  • Fixed: Ruler wasn't being updated if it was enabled.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!