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Crocotile 3D News

v2.4.9

v.2.4.9 (January 15, 2025)
  • Added: "minFilter" and "magFilter" filtering options for textures. You can access these options in the "Tileset Material Settings" panel.
  • Added: "Fxaa" (Fast Approximate Anti-Aliasing) effect in the Edit > Effects panel. If this effect is enabled, the "Depth of Field" effect won't work.
  • Fixed: Using a larger brush size in the Painting panel would cause the paint color to become black.
  • Fixed: Cloning an Object wouldn't set its shadow property.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.4.8

v.2.4.8 (January 9, 2025)
  • Added: "Exclude Unused Tilesets" option in the Import Scene panel.
  • Added: "Apply tileset to the selected faces" action can now have a custom key binding and can also be pinned.
  • Added: "Keep undocked Animation panel in front" option in the Settings > Animation section.
  • Added: When an object instance,bone, or entity is selected it will now be highlighted in the Animation panel.
  • Removed: "Prevent Duplicate Tileset Names" option in Import Scene panel has been removed. It will now always keep tileset names unique by default. When you rename tilesets, it prevents you from specifying a name that has already been taken anyway, and duplicate names can cause export issues.
  • Changed: The Tileset list, and Palette container heights can now be expanded further.
  • Changed: The Tileset list container can now have a separate size for each of the Tileset, UVs, and Painting panels.
  • Improved: Clicking the x to close the animation window or tileset window will now dock them back to the main window.
  • Improved: When loading Prefabs it will auto rename tilesets if their name already exists.
  • Improved: When Animation panel was undocked, the Edit > Windows > Animation menu item would open an empty panel.
  • Fixed: When the option "Painting right-mouse function" is set in the Tileset settings, single-clicks wouldn't work properly when painting to the canvas.
  • Fixed: The Next button for the bottom tileset in the "Combine Tileset" panel would go to the previous tileset instead of the next one.
  • Fixed: Subdivide action would apply to tiles that had vertices selected even if the face wasn't. Now it only should apply to selected faces.
  • Fixed: A duplicate tileset name wouldn't get renamed if any succeeding tilesets had the same name.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.4.7

v.2.4.7 (December 14, 2024)
  • Improved: Made changes to how Crocotile loads.
  • Improved: The painting panel's Eyedrop modifier key will now also activate if 3d viewport is in focus.
  • Fixed: "Add New Action" menu item for multiple Entities wouldn't work at first.
  • Fixed: Bones that were pinned in the timeline wouldn't get repinned when loading the scene.
  • Fixed: Exporting with the "Use power of 2 textures" option enabled would result with some textures potentially having incorrect UVs.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.4.6 & b,c,d,e,f

v.2.4.6f (December 10, 2024)
  • Fixed: If monitor screen was being scaled, it would cause vertices to become unselectable.


v.2.4.6e (December 9, 2024)
  • Fixed: If the resolution of the viewport was set below 100%, it would cause flickering.


v.2.4.6d (December 8, 2024)
  • Fixed: Loading a scene would crash if a UV Animation was currently selected in the previous scene.
  • Fixed: Adding new frames to UV animations wouldn't set their coordinates properly.
  • Fixed: Zooming wouldn't properly center in canvas for older builds.


v.2.4.6c (December 7, 2024)
  • Fixed: Couldn't load scenes that contained Tile palettes or UV animations.
  • Fixed: Loading scenes after loading another scene could cause crash.
  • Fixed: Rectangular fill tool wouldn't work when tileset wrapping mode was set to repeat.


v.2.4.6b (December 7, 2024)
  • Fixed: Autosaves weren't occurring.


v.2.4.6 (December 7, 2024)
  • Improved: Updated NWjs to a more recent version. This might help the program run better.
  • Improved: Painting vertex weights wouldn't overwrite values assigned to bones that didn't exist anymore.
  • Fixed: Undoing an Imported Scenes would fail to remove single tiles that weren't a part of an Object.
  • Fixed: Rectangle Fill tool would place tiles innaccurately when camera was pointed down/up if tileset had its wrapping mode set to Repeat/Mirrored.
  • Fixed: Hidden tiles would still show wireframe if mode was enabled.
  • Fixed: Right-clicking a vertex would select it even though the context-menu opens.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.4.5

v.2.4.5 (November 24, 2024)
  • Added: "Open Tileset Location" option in the Tileset menu. This will open the location of the tileset that was originally loaded if it was imported from an external file.
  • Added: If a tileset's texture wrapping is set to Repeat or Mirrored Repeat, the Rectangle Fill operation will place just one tile with its UVs sized to the rectangle.
  • Improved: "Copy UV" and "Apply UV" keybindings now fire regardless of whether the 3d viewport is focused. This will help prevent accidentally placing tiles when clicking the viewport.
  • Improved: Trackpad scroll action in the Tileset,UVs, and Painting panel would zoom too quickly.
  • Fixed: Tiles edited within Objects would set their cast shadows/receive shadow properties to true even if Object had those disabled.
  • Fixed: Shader error related to a duplicate variable.
  • Fixed: If Crocotile loaded other default tilesets when creating new projects, the tilebrush's UVs could be set incorrectly initially.
  • Fixed: Skinned Objects wouldn't cast shadows or be lit by lights.
  • Fixed: Mirrored tiles couldn't be deleted after merging the mirrored tiles into an Object.
  • Fixed: Primitive tool wouldn't reset orientation when tilt mode was disabled. The rotation was also inaccurate in certain cases.
  • Fixed: The yellow box that is visible when editing an Object would show up when rendering an image.
  • Fixed: Paint filling operations in UVs panel wouldn't get applied along the bottom edge of the tileset image.
  • Fixed: When pressing Shift and Spacebar simultaneously while using the Rectangle Fill tool, it could cause the fill to become messed up.
  • Fixed: Tilebrush position wouldn't return to mouse position after Rectangle Fill action until mouse moved.
  • Fixed: Primitive brush would get stuck on the axis if viewing from 45 degrees.


Remember to report any bugs you may encounter!

Also, there is about one week left for the 13th CrocoJam!
[h3]Click to check out the jam page and submit your entry if you have one![/h3]


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!