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Crocotile 3D News

v1.7.4c

v.1.7.4c (December 3, 2021)
  • Fixed: Right-clicking in the Painting palette area caused some key-bindings to become unresponsive.
  • Fixed: Setting 0 to column or row in the Sub-divisions panel would remove the tiles. Minimum value is now 1.


v.1.7.4b (November 30, 2021)
  • Fixed: Selecting faces of tiles would instead select edges when zoomed out.


v.1.7.4 (November 29, 2021)
  • Added: Option to Disable Face Selection. Go to Edit > Settings > Edit Mode.. You can also bind a key to toggle it in the Buttons panel.
  • Added: Option to Disable Edge Selection. Go to Edit > Settings > Edit Mode.. You can also bind a key to toggle it in the Buttons panel.
  • Added: Option to show only UVs of the active tileset in the UV panel. Go to Edit > Settings > Tileset > Hide UVs of non-active Tilesets. This is set by default.
  • Fixed: The "Remove Tileset" option stopped working due to some recent changes to the code.
  • Improved: The "Remove Tileset" option now keeps tiles/objects selected if they are.
  • Fixed: Couldn't shift UVs continuously holding key down.
  • Fixed: Restored ability to shift UVs by one pixel by holding Ctrl+arrow keys. Also added key bindings to Buttons panel.
  • Fixed: Hovering over UVs in the UV panel would cause corresponding vertices to become deselected in the 3d scene if they were selected.
  • Fixed: When clicking the tileset with the middle mouse button while the 3d scene is focused, it would lock up the key-bindings.
  • Changed: Loading color Palettes in .png format are now limited to 1024x1024 pixels, and 2048 colors.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.3b

v.1.7.3b (November 22, 2021)
  • Added: "Center to selection bounds" has been added to the 3d context-menu; Right-click > Crosshair > Center to selection bounds, or press Alt+Shift+C.
  • Added: "Center Crosshair To Layer Bounds" as been added to the Layer context-menu in the Scene panel. This will center crosshair to the bounds of the Layer (including sub-layers).
  • Added: You can now specify the spacing amount that the Prefab brush rounds itself to. The inputs are located at the bottom of the Scene panel.


v.1.7.3 (November 18, 2021)
  • Added: "Add selected tiles to new Tileset" is now also accessible from the Tileset context menu.
  • Added: "Set all object's origin points to crosshair" has been added to Layer context-menus in the Scene panel. This will set all origin points of objects within the layer (and sub-layers).
  • Added: "Set to crosshair" operation added to the UV panel. Accessed in the context-menu > Transform > Set to crosshair, or by pressing the . key.
  • Improved: Importing .c3dp prefabs will now check to see if textures already exist in scene and will use those.
  • Fixed: Undoing/redoing the imports of prefabs wouldn't process textures correctly.
  • Fixed: Selection highlight wouldn't display properly for tiles with transluscent textures.
  • Fixed: Wireframe wouldn't display properly over the selection highlight.
  • Fixed: Copied tiles could be pasted into loaded scenes, causing unsynchronized tileset issues.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.2

v.1.7.2 (November 15, 2021)
  • Added: UV panel will highlight the part/vert that is being hovered over in the 3d scene and vice versa.
  • Improved: UV panel was redrawing UVs everytime the mouse moved- this is now fixed.
  • Fixed: .Obj exports would be missing a tile if the scene consisted of only objects (no single tiles).


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.1

v.1.7.1 (November 11, 2021)
  • Added: You can now add custom data for Objects and Instances. Check documentation for more information.
  • Added: Information related to custom data to the Howto.html
  • Fixed: Tile hovered state would stay on when mouse left the window, and when rendering.
  • Fixed: Placing nested instances into the scene wouldn't keep the same rotation/scale.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.0

v.1.7.0 (November 6, 2021)
  • Added: Export multiple .c3dp prefab files. Go to File > Export Objects. Select .c3dp from the File Format option.
  • Added: Export scene data. Save object and instance data as a json formatted text document. Go to Scene panel and select "Export Scene Data" from the Scene dropdown menu. Check documentation for more info.
  • Added: Uuid, parent uuid, billboard, instance name, and scale data to exported instance data. Check documentation on exporting instance data.
  • Added: Exported Gltf and Glb files now include "extras" data. This data is the same as when you "Export Instance Data" from the scene panel.
  • Changed: Instance json data structure has changed. Now is a json object, and instances are within an array stored in that object.
  • Fixed: Edges couldn't be selected on 1 pixel thin tiles that were next to each other.
  • Fixed: Changeing the base pixel unit size and resizing the tiles wouldn't refresh the vertex selection points.
  • Fixed: When using a low base pixel unit size, vertices wouldn't appear when mouse was hovered nearby.
  • Fixed: Couldn't export .obj if scene only consisted of objects.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!