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Crocotile 3D News

v2.3.1

v.2.3.1 (February 18, 2024)
  • Fixed?: Sometimes entities such as bones would be repositioned incorrectly when undoing/redoing any reparenting/moving in the scene list.
  • Fixed: Bones/lights/cameras could be removed from the scene list and become unselectable when the lists were refreshed due to incorrect indices.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.3.0

v.2.3.0 (February 14, 2024)
  • Added: "Cast Against" option in the Baking vertex color panel. You can choose to have the raycasts of the Ambient Occlusion hit visible object instances, or just the tiles.
  • Fixed: Setting the scale of instances to 0 would cause NaN values, resulting in unresponsive instances and in some cases the inability to reset them.
  • Fixed: Using the Gizmo to rotate instance/bones with 0 scale would cause NaN values.
  • Fixed: Reparenting an instance with scale of 0 and then undoing it would cause the instance to have NaN values.
  • Fixed: Middle-click wouldn't pan correctly in Tileset panel if clicked outside of tileset canvas.
  • Fixed: Applying vertex colors to extruded edges would result with incorrect values.
  • Fixed: On MacOS, copy/pasting in Painting panel would result with incorrect colors.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.9

v.2.2.9 (February 7, 2024)
  • Added: "Copy/Apply UVs (relative mode)" option in Edit > Settings > Draw Mode. This option changes the way you Copy/Apply UVs of tiles by estimating the orientation so that you don't have to rotate the tilebrush.
  • Added: "Show UVs of unselected tiles" option in Edit > Settings > Tilesets. When enabled, this will allow all tiles to have their UVs shown regardless of whether they are selected or not.
  • Added: Hold Alt to maintain the aspect ratio when scaling UVs with the mouse.
  • Added: "Import Scale (non-native files)" option in the Edit > Settings > Scene settings.
  • Improved: The UVs "Pack" action now can apply padding between the UVs, and the action also optimizes the space a bit better too.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.8

v.2.2.8 (January 22, 2024)
  • Added: RGBA Vertex colors. You can now use the alpha value to get transluscent vertex coloring on your tiles if the tileset's Transparent option is enabled.
  • Added: Search bar in the Edit > Buttons panel. It will search all keybindings, and you can even search for the key combinations and mouse options. You can also exclude words by prefixing them with a "-" sign. You can also search for pinned actions by including the "pinned" word.
  • Added: Right-mouse painting option in Edit > Settings > Tilesets. This allows you to use the secondary color when pressing the right-mouse button.
  • Added: Select All (Ctrl+A) action in Painting panel to select all canvas. You can edit the keybinding in Edit > Buttons > Tilesets > Select All.
  • Added: "Move Instance to Crosshair" action. You can access this action by selecting an object instance and right-clicking to open context menu and selecting "Move Instance to Crosshair." You can also bind a key in the Edit > Buttons > Edit mode > Move Instance to Crosshair section.
  • Fixed: Extruding wouldn't extrude correctly when tile was reversed/flipped/mirrored.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.7

v.2.2.7 (January 6, 2024)
  • Added: Choose the folder where backup files will be saved. Go to Edit > Settings > General > Backup folder.
  • Added: "Select/deselect all (specific)" options in the scene instance list context-menu. Selects/deselects all nested instances of a specific object type.
  • Added: "Merge Edge (safe), Merge Edge (forced)" keybinding options to the Edit > Buttons > Edit Mode panel as well as pin options.
  • Added: "Clone Tileset" option to the Tileset menu now makes it simpler to duplicate a tileset.
  • Added: "Link exported Tilesets" setting will link exported tilesets to crocotile file so that they can be refreshed if changes are made to the file. Edit > Settings > Tilesets > Link exported Tilesets.
  • Added: "Link imported Tilesets" setting. This has always been active in the past, but now there is an option to disable it if you want.
  • Improved: Animated gltf/glb files with skinned objects should import better. Godot had issues importing them in some cases, but should work fine now.
  • Improved: Exported .obj files will have duplicate vt and vn data removed.
  • Improved: If a bone somehow has missing data, it will still attempt to load it.
  • Improved: Camera state before rendering movie will now be restored afterwards.
  • Improved: Adding new layers, objects, lights, and cameras in the Scene panel will place them after any currently selected item and will scroll them into view and select them in the list. Objects will be deselected after a second to prevent tilerush from changing.
  • Changed: Spotlight's shadow far value is removed due to Spotlight's distance value overriding it.
  • Fixed: If .obj was excluded from export filename on linux, it wouldn't export the .mtl and .png files.
  • Fixed: When loading scenes, some properties of lights would not get set correctly.
  • Fixed: Cloned lights wouldn't set their shadow properties correctly.
  • Fixed: Resizing UVs with Alt+Shift wouldn't render the resize lines when resizing from the sides.
  • Fixed: Dragging items in the Scene panel would sometimes move items to the wrong list if dragged quickly.
  • Fixed: Select/Deselect All from instance list context-menu wouldn't select/deselect instances that were nested inside bones.
  • Fixed: When toggling Tilt mode off after having tilted it, objects would still rotate relative to the tilt.
  • Fixed: When rendering movie clips, bones/cameras/lights wouldn't become deselected.
  • Fixed: In some cases, collapsed triangles would cause the UV unwrapping action to get stuck in an endless loop as it tried to separate the tile groups.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!