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Crocotile 3D News

64bit windows version now added

Previously Steam only downloaded the 32bit version for windows users, but now I've added the 64bit version as well. This should run more reliably. You may need to reinstall Crocotile3d due to this change, if it doesn't do it automatically. Anyways, if you notice it installing again, this is why.

v2.2.6 & b & c

v.2.2.6c (November 29, 2023)
  • Fixed: Projects would fail to load Theatre segments that used the
  • actor.


v.2.2.6b (November 29, 2023)
  • Added: Ctrl+Mousewheel to move Playhead to next/previous keyframe in Animation panel.
  • Added: "Previous Keyframe" and "Next Keyframe" keybindings in Edit > Buttons > Timeline panel.
  • Fixed: If auto-keyframe was enabled, it would add keyframes to all entities in the timeline even if they weren't selected.
  • Fixed: When deleting values from Property inputs in Transform panel and auto-key is enabled, selected entities would disappear and become unresponsive.
  • Improved: Entity position/rotation/scale states are saved/loaded between Paused/Stopped animation state. This is intended to help prevent entities from losing their positions,orientation,scale.
  • Improved: Theatre segments added from
  • will be sized to the longest action duration automatically.


v.2.2.6 (November 26, 2023)
  • Added: You can now play Actions in the Theatre panel by name. Just select the "*" option in the Actor list, and then the Action list will contain all the actions. Select an action and add it to the timeline.
  • Added: "Deselect all Keyframes with single click" option in Edit > Settings > Animation panel.
  • Added: "Deselect all Keyframes before multi-selecting" option in Edit > Settings > Animation panel.
  • Added: "Hide/Show Instance List" option in a menu at bottom of Scene panel.
  • Added: Zoom beyond 3200% up to 25600% on the Tileset/UVs/Painting panels.
  • Added: "Select All" Ctrl+A and "Deselect All" Ctrl+D to animation/theatre panel.
  • Added: Rebindable keys (copy,paste,select all, deselect all) for animation/theatre panel in Edit > Buttons > Timeline.
  • Improved: When Command key is held down on Mac computers, keyup events won't fire. To work around this, when Command is released all other keys that were held will fire keyup events.
  • Improved: Rotating and panning the camera would cause unnecessary mouse events to run, which would slow things down.
  • Improved: Optimized the use of grid-lines on the Painting/UVs panels.
  • Improved: Removed the /.mtl text from Export panel when .gltf,.glb,.dae formats are selected.
  • Fixed: Moving with WASD keys would sometimes move wrong way after rotating camera.
  • Fixed: If animation panel was closed, it would cause the scene to lag if there were a lot of elements in the timeline.
  • Fixed: It would somtimes fail to add weights to segments in the Theatre panel.
  • Fixed: Duplicating keyframes via Alt+dragging would potentially cause issues.
  • Fixed: Loading a scene that uses a different Base Pixel Unit size would cause the grid-rounding value to be set inaccurately.
  • Fixed: When using a different scale while exporting, object instance positions could be inaccurate.
  • Fixed: Translating via the Transform panel wouldn't apply to certain entities.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.5 & v2.2.5b

v.2.2.5b (November 11, 2023)
  • Fixed: An issue loading settings when starting Crocotile would cause it to fail to start in some cases.


v.2.2.5 (November 11, 2023)
  • Added: A new Action list at top of the Animation panel that lists all Actions belonging to the entities listed in the timeline. Selecting from this list will select the Action for all the entities.
  • Added: New configure menu at top of Animation panel with options to "Add New Action" to all the listed entities in the timeline, "Remove Action" for removing an action from all the listed entities, and "Rename Action" for renaming an action in each listed entity in the timeline.
  • Added: "Add To Scene based on Camera and Tilt" option in Edit > Settings > Scene. By default, Objects and Instances won't be added with any rotation if added via the Scene panel's context-menus.
  • Added: "Auto Keyframe only when paused" option in Edit > Settings > Animation. By default it is enabled, but it can be disabled to work in both Stopped and Paused modes.
  • Added: Alt+drag to duplicate animation keyframes and drag them to new position.
  • Added: Ctrl+C and Ctrl+V to copy/paste animation keyframes.
  • Added: Ability to Save/Load Settings and Pinned buttons in the Settings panel and Buttons panel.
  • Improved: Copy/paste of keyframes is now relative to the playhead position.
  • Improved: Pasted keyframes will be selected.
  • Improved: Pauseing and Stopping animations will now refresh the objects to ensure changes are accurately made in those states.
  • Improved: When "Export UV Animations" is unchecked, it won't include the custom vertex attributes in the exported gltf/glb/dae files.
  • Improved: Alt+C now snap the crosshair to the vertices of an object. There is an option in Edit > Settings > General > Snap Crosshair to Instance Origin, if you want it to snap to the origin point instead.
  • Fixed: Clicking the Gizmo while an Animation is paused would sometimes cause selected objects to change orientation.
  • Fixed: When adding keyframes to an Action, the Animation wouldn't be refreshed correctly, causing Objects to appear with incorrect orientations.
  • Fixed: Undo/redo would apply while animation is paused as if it is in stopped state, causing default orientations to be changed.
  • Fixed: When autosaving/saving, it would reset the animation to stopped state(then return to paused), losing any posing you were doing in paused state.
  • Fixed: When undoing, posed bones would reset in some cases.
  • Fixed: Deleting an object prefab with rigged bones and then undoing would reset the pose.
  • Fixed: Saving while editing bones inside Object-Edit mode wouldn't save changes due to the bones being unbound in that state.
  • Fixed: Gizmo wouldn't update position/rotation when pausing in Animation panel.
  • Fixed: Gizmo wouldn't update sometimes when entering or exiting object-edit mode.
  • Fixed: Applying transforms to entities from the Transform panel wouldn't trigger the Auto Keyframe if enabled.
  • Fixed: "Orient UVs" action was not undoable.
  • Fixed: In some cases when minimizing and maximizing the window, panels wouldn't be sized correctly, which could also cause the gui to have incorrect alignments.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.4

v.2.2.4 (October 16, 2023)
  • Added: Scale mode for selected UVs when holding Shift+Alt. You can now scale UVs via the mouse. Scaling will be relative to the crosshair position.
  • Added: "Pack" action in UVs panel to organize the selected uvs within the tileset bounds. Connected UVs will stay grouped together. Right-click to open context-menu and choose Transform > Pack.
  • Added: Keybindings for selecting a specific tab in the sidepanel ("Open Next Panel", "Open Previous Panel", "Open Tileset Panel", "Open UVs Panel", "Open Painting Panel", "Open Transform Panel", "Open Scene Panel"). You can bind a key for these in the Edit > Buttons > General section.
  • Improved: Subdivide panel inputs can be adjusted with mousewheel/arrow keys.
  • Fixed: Importing .obj models without an .mtl file would fail.
  • Fixed: When "Deselect when single clicking" is enabled, the Gizmo wouldn't always reposition itself.
  • Fixed: "Properties" section in the Transform panel wouldn't apply position or rotation to objects. This was caused by a recent change, but is fixed now.
  • NW.js: Updated the nwjs to version 80, except for the builds marked with "_old" suffix and also the arm version.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

CrocoJam 11 👻🐊

Hey Crocotilers!

Another community driven jam will be happening during this month of October, so get ready!
If you are interested in joining, check out the event page hosted on itch.io for all the details: https://itch.io/jam/crocojam-11

Also, consider joining the Crocotile Discord server where there is a dedicated channel for posting your work in progress, or discussing the jam with other participants! Crocotile Discord Channel