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Species Field Guide - Plesiosaurus

Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals, you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!

Last time, we re-introduced Jurassic World's swift thief, the Velociraptor. This week we're once again heading into the sea-green waters of a Lagoon to come face to face with a new marine reptile: Plesiosaurus!

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An early Jurassic Period marine reptile, Plesiosaurus is known for its broad turtle-like body, short tail, and long slender neck. Its four limbs were shaped like large, elongated fins, which it would use to "fly" through the ocean similar to today's sea lions or turtles. The first complete Plesiosaurus skeleton was discovered by fossil hunter Mary Anning in December 1823. At the time Plesiosaurus was considered the archetype of its kind, and the so-named "near lizard" would go on to lend its name to the order "Plesiosaur".

Plesiosaurus' long neck fascinated palaentologists, and many thought it would swim with its head above water, waiting to strike unsuspecting fish from below. This was eventually disproven through research, and due to more recent findings it's believed that Plesiosaurus may have been both a piscivore and a bottom feeder who picked up clams and crustaceans from ocean floor. When residing in your parks and facilities, your Plesiosauri will sustain themselves on fish from a Fish Feeder.

Like all other marine reptiles, Plesiosaurus will reside in a Lagoon in your parks and facilities. They get along well living on their own, but won't mind having other members of their own species around. Just keep them away from the Mosasaurus. Not only will it cause a lot of stress for your Plesiosaurus, the Mosasaurus may just end up eating the Plesiosaurus!

We are delighted to have the Plesiosaurus as part of Jurassic World Evolution 2 and we hope you are as well. Their striking silhouette and graceful movement through the water will surely attract a lot of guests to your parks. Will you be bioengineering them for yours? Let us know in the comments!

We still have more dinosaurs and reptiles to show you as we're moving closer to launch. Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!

You can find out more information about pre-ordering Jurassic World Evolution 2 here

Fix the mistakes of the Jurassic Park movies in Jurassic World Evolution 2

Jurassic World Evolution got the important things right. It was a management game about building a park full of dinosaurs, and the dinosaurs were brilliant. Releasing an alpine-skinned Velociraptor from a hatchery as its sinister, twitchy face blinked and sniffed the air made me feel like a proud mother hen. Even when it went on to eat several guests.


But for all this goodwill, 'JWE' had a lot of frustrations. Based on roughly two hours' play, Jurassic World Evolution 2 is an iterative sequel that takes precise aim at those frustrations, while also adding a fair bit of new meat to its predecessor's bony frame.


The campaign opens with a stage-setting cinematic made of glossy slides, establishing a much more coherent premise than the original's vaporous quest to dress up the Las Cinco Muertes archipelago. Picking up from where Jurassic World: Fallen Kingdom (the latest movie) left off, Jurassic World Evolution 2 charges you with rounding up the dinosaurs that are now roaming the continental United States, for their protection and ours.


Read the rest of the story...


RELATED LINKS:

Jurassic World Evolution 2 has "what if" movie scenarios where the bad guys won

Jurassic World: Primal Ops has been registered by Universal

Jurassic World Evolution 2 release date confirmed for November

Species Field Guide - Velociraptor

Welcome back, Park Managers, to our latest Species Field Guide!

In this series of articles, we will be spotlighting and discussing some of the incredible dinosaurs and reptiles you will be caring for and bioengineering in Jurassic World Evolution 2. With over 75 different species of prehistoric animals, you'll be meeting both new and familiar faces, and we are incredibly excited to share them with you!

Last time, we introduced you to an old friend, Tyrannosaurus Rex, and we'll be sticking with the carnivores this week, with another familiar face: Velociraptor! 

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A late-Cretaceous carnivore, Velociraptor was one of the smaller dromaeosaurids, and had a lean, lightweight body that lent itself well to agility. They moved upright, on two legs, and are thought to have been able to reach speeds of up to 24mph - so it makes total sense, then, that their name literally translates to 'swift thief'!

It's not their speed alone, however, that made Velociraptor so impressive; with curved, meat-slicing teeth with serrated razor edges, and big, grasping hands which had 3 sharp, 6-inch claws each, it's easy to see why Velociraptor has such a formidable reputation! Velociraptor is also thought to have been one of the more intelligent dinosaurs of the time, due to its large brain in proportion to its body size - definitely not a carnivore you'd want to get on the wrong side of!



Velociraptors are incredibly sociable creatures, and tend to prefer spending their time in packs, so you'll need to make sure they have plenty of company in their enclosures; they'll eat from standard carnivore feeders if they're hungry, but much prefer being provided with live prey and engaging in pack hunting as part of the group! Just make sure to keep them happy and incorporate some forest terrain into their enclosures - a Velociraptor escape is the last thing you want on your hands! 

We're incredibly excited to be able to share Velociraptor with you - we know you've been waiting to see them, and we think you'll really enjoy including them in your parks. Will you be bioengineering them for yours? Let us know in the comments.

There are more dinosaurs for us to show you in the coming weeks and months. Be prepared to see both new and familiar faces as we highlight a small portion of the ancient animals you will be able to bioengineer in Jurassic World Evolution 2. Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!

You can find out more information about pre-ordering Jurassic World Evolution 2 here

Park Management - Park Teams

Welcome back Park Managers to a new entry in our Park Management Guide!

In this series of articles and videos, we're taking a deeper look into the mechanics and features you will be using while managing your parks in Jurassic World Evolution 2. Previously, we talked about scientists and how they will help keep your parks running in tip top shape by helping out with different tasks, from dinosaur creation and acquisition, to research and logistics.
Today we're taking a look at the Park Teams that make up the boots on the ground (and in the air)!

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Your Park Teams perform specific roles in your Parks, usually involving tasks that require monitoring and transporting dinosaurs and reptiles. Alongside the Scientists, there's also a team to help care for your dinosaurs in case of injury or sickness. They are made up of Ranger Teams, Capture Teams, and Mobile Veterinary Units, and we'll go into more details as we discuss the different teams.

Ranger Teams
You'll need to build a Response Facility to assign tasks to your Ranger Teams. Similar to Jurassic World Evolution, you can take direct control over a Ranger Team vehicle, or you can assign tasks to them using the Management View. Your Rangers are in charge of monitoring your dinosaurs and reporting their vitals and stats back to you. They are also in charge of restocking dinosaur feeders across your parks, and repairing Enclosure fences and buildings when they are damaged. 

Thanks to the new Ranger Post, your Ranger Teams can check on multiple dinosaurs at once. A Ranger Post can be placed anywhere in your parks, but it's common to have them inside an enclosure to cover as many dinosaurs as possible. Your Ranger Teams can be assigned to a specific Post, and will automatically visit it in order to check your dinosaurs' well-being.  When a Ranger visits a Ranger Post, they will scan all dinosaurs within range to perform a Status Check, and they will also visit all feeders within range, resupplying them as required. 

Your Rangers will use special drones inside Lagoons and Aviaries to check on marine and flying reptiles. Drones are not constructed or controlled directly, but are the vessel through which your Rangers fulfill their tasks. When assigning a Ranger Team to a Lagoon or Aviary, they will head to a Hatchery attached to the Lagoon/Aviary, and control a drone remotely to ensure a task is finished. 



A Ranger Team can be assigned to several Ranger Posts in sequence, and will periodically go out on these patrols to check on your dinosaurs. Assigning them a new task (say, repairing a fence) will interrupt their patrol, but they will return to it automatically after they've completed their new task. They will no longer tranquilise and medicate your dinosaurs, as those tasks have been reassigned to Capture Teams and Mobile Veterinary Units, respectively. 

Depending on where you place your Ranger Posts, your your Ranger Teams might spend more time in enclosures and be more exposed to dinosaurs. It's important to remember that not all dinosaurs and reptiles will attack your Rangers, but some are more aggressive than others! Land dinosaurs may just menace your rangers and threaten them, whereas others might be more quick to attack. Whilst Ranger 4x4s are able to take damage from dinosaur attacks and become inoperable, there are also ways to protect your Rangers from harm.

Finally, your Ranger Teams can be used to take pictures of your dinosaurs that you can then sell for a small additional profit. Good to know if you need an extra bit of cash!

Capture Teams
The job of tranquilising and capturing any wild or runaway dinosaurs falls to your Capture Teams, formerly known as ACUs. They are the premium - and fastest - way to deal with dinosaurs who are running wild around your parks or elsewhere. A Capture Team can tranquilise any kind of escaped land dinosaur or flying reptile outside an Aviary. They are also controlled from the Response Facility, and can be assigned tasks in the same way as your Rangers. You'll also be able to take direct control of their helicopters, if you'd like!

When assigning them to Lagoons or Aviaries, a Capture Team will also use drones. You will even see a Capture Team helicopter hovering above the Lagoon or Aviary as the drones carry out their tasks.



In addition to transquilising dinosaurs for capture, your Capture Teams can also provide air support for your Rangers when they go out on patrol. Assigning a Capture Team to a Ranger Post will automatically send one out alongside a Ranger Team patrolling the area around said Ranger Post. They will quickly spring into action and put dinosaurs to sleep with a tranquiliser, keeping your Rangers safe while they work. Your Capture Teams also work to support your park's Mobile Veterinary Units.

Mobile Veterinary Units
The Mobile Veterinary Units, or MVUs, operate out of the Paleo Medical Facility and help care for sick and injured dinosaurs. They perform medical scans to diagnose health issues, treat minor injuries and diseases in the field, and vaccinate dinosaurs against diseases you've researched.

Much like the Capture Teams and Ranger 4X4s, the MVUs can be manually controlled directly, but if you prefer you can assign them tasks in the same way as the other teams. The MVUs can be damaged by angry dinosaurs, so it's worth keeping this in mind when sending them out into your park. 



When a dinosaur is sick or injured, you assign your MVUs to perform a medical scan and diagnose the injury or sickness. If it's a minor injury or illness you've researched, the dinosaurs can be healed on-site with medical darts. If you haven't researched the specific disease you will need to research it before a cure can be administered. Not all dinosaurs need to be tranquilised before your MVUs arrive, but it can be useful in some cases; when this occurs, your Capture Teams will need to head out alongside the veterinarians. Don't forget to assign your Capture Teams to support your vets!

Major injuries like broken bones or battle injuries need to be treated at the Paleo-Medical Facility. Your MVUs aren't capable of transporting dinosaurs, so your Capture Teams need to be called in so they can be moved. Once they've been successfully treated, they can then be moved back to their enclosure.

Now that you've learned more about Jurassic World Evolution 2's Park Teams, you should be better equipped to manage a park that runs smoothly and without too many incidents. Let us know your thoughts about Park Teams in the comments, and tell us which one is your favourite! 

You can pre-order the game now by heading to our website, or from your storefront of choice, and get three exclusive Vehicle Skins inspired by The Lost World for use in Sandbox and Challenge Mode. You can also pick up the Deluxe Edition and get 5 additional dinosaurs and reptiles: Geosternbergia, Attenborosaurus, Pachyrhinosaurus, Huayangosaurus & Megalosaurus, 6 new signs for your Amenities Buildings, and 3 Dinosaur Protection Group Vehicle Skins for Sandbox and Challenge Mode.

Don't forget to also follow us on TwitterFacebook and Instagram, and join the discussions about the game on our forums!

Jurassic World Evolution 2 has "what if" movie scenarios where the bad guys won

Dinosaur management sequel Jurassic World Evolution 2 is currently down for a release date of November and is steadily trickling out new information. Now the latest developer diary has shed light on the alternate Chaos Theory mode, which features "what if" scenarios from across the Jurassic Park franchise - such as if the villains of The Lost World won.


Jurassic World Evolution 2 already has a full story campaign - which developer Frontier is trying to make a more involved and less repetitive experience this time around - and a proper sandbox mode, much like the first game, but the sequel also features a new mode called 'Chaos Theory'.


In Chaos Theory, "players will experience a what-if scenario from each of the Jurassic Park and Jurassic World movies," according to executive producer Adam Woods in the latest dev diary (below). The example given is the San Diego branch of Jurassic Park, which fans of the series' second movie The Lost World will recognise as the main villain's plan - which was only stopped due to an act of sabotage by the heroes.


Read the rest of the story...


RELATED LINKS:

Jurassic World: Primal Ops has been registered by Universal

Jurassic World Evolution 2 release date confirmed for November

Jurassic World Evolution 2's tourists are no longer safe in Gyrospheres