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Thrive: Heavy Lies The Crown News

Thrive: Heavy Lies the Crown is 50% off!

[p]
Greetings fellow Nysians,[/p][p]Thrive: Heavy Lies the Crown is 50% off as part of Steam’s Autumn Sale, ending on October 6th.[/p][p]Whether you’re keen to construct large and sprawling cities, set up industrial-level production lines, or create an army to war against the ever-threatening Wyrmaxa, Thrive has what you’re looking for.[/p][p]Build a single Kingdom solo or together with friends in Co-op. Or dive into multiplayer, where up to four players all rule their own lands and can trade with, ally, and war against whoever they please.[/p][p]Now is also the perfect time to pick up a copy, as we’ve recently released our September update. [/p][p][dynamiclink][/dynamiclink][/p][p]This patch has a wide range of additions, changes and fixes, including:[/p]
  • [p]Increased game customisation through additional settings[/p]
  • [p]Added tools to make building repair easier[/p]
  • [p]Added an option to toggle disease and fire on and off[/p]
  • [p]Added an increased zoom setting[/p]
  • [p]Expanded the resource bar UI[/p]
  • [p]Improved units and squads functionality[/p]
  • [p]Made various performance improvements[/p]
  • [p]Made multiple changes and fixes to UI[/p]
[p]Check out our socials to see the latest content on the game and join the Discord to become apart of the community.[/p]

September Update: UI Improvements and Additional Custom Settings

[p][/p][p]Greetings fellow Nysians,[/p][p]The September update for Thrive: Heavy Lies the Crown is here![/p][p]This patch features several additions, changes, and fixes, most notably providing more game customization through additional settings and numerous improvements to the UI.[/p][p][/p][p][/p][h2]Additions:[/h2][h3]Singleplayer Settings[/h3]
  • [p]Added an option to toggle diseases and natural fires on and off [/p]
    • [p]Fires can still be caused by being attacked or from a crystal storage exploding[/p]
  • [p]Added more game customisation options to:[/p]
    • [p]The central provinces, choosing whether they are controlled by Wyrmaxa or not[/p]
    • [p]Starting wealth[/p]
    • [p]Repair costs of buildings[/p]
      • [p]Default, half, and free[/p]
    • [p]Grimrot camp spawn rates[/p]
    • [p]Number of Camps[/p]
    • [p]Attack rate of enemies[/p]
    • [p]Adderbeast spawn limits[/p]
[h3]Quality of Life[/h3]
  • [p]Added the ability to repair multiple buildings at once[/p]
  • [p]Added a repair tool, allowing building repair to happen with a single click[/p]
  • [p]Added "slay unit" button to worker UI[/p]
[h3]UI[/h3]
  • [p]Added a setting to increase the level of zoom[/p]
  • [p]Expanded the UI for the resource bar at the top of the screen[/p]
    • [p]The dropdown menu now highlights resources in green when they’ve reached maximum storage capacity[/p]
    • [p]Hovering over a resource will show its current storage vs maximum capacity[/p]
[h2]Changes[/h2][h3]UI[/h3]
  • [p]Increased the icon size of the road connection indicator and added ground decal to better indicate road placement[/p]
  • [p]Updated the military and destination icons of the strategy map[/p]
  • [p]Changed the Adderbeat icon on the strategy map to ensure it follows the Adderbeasts' location[/p]
  • [p]Tutorial objectives stay on screen until the objective is complete[/p]
  • [p]Upgraded ‘Enthrall’ button on worker UI to make it more visible[/p]
[h2]Fixes[/h2][h3]UI[/h3]
  • [p]Fixed issue with fog of war toggle, not turning fog of war on and off correctly[/p]
  • [p]Fixed visual issue with disabled buttons[/p]
  • [p]Fixed issues with white sprites appearing on some buttons[/p]
  • [p]Fixed a visual issue with the game’s graphics appearing ‘white’ / highly overexposed[/p]
  • [p]Fixed an issue with tutorial objectives not displaying when they should[/p]
  • [p]Fixed issue with military deaths not correctly registering in the Event Timeline           [/p]
  • [p]Revised languages to ensure all translations are displayed correctly[/p]
[h3]Units[/h3]
  • [p]Units that are stuck in place for an extended period of time are now teleported to unstick them[/p]
  • [p]Improved squads ability to stay in formation when moving over long distances[/p]
  • [p]Fixed bugs impacting squad selection[/p]
  • [p]Fixed a bug that caused unit classes to be mislabeled in the Event Timeline[/p]
[h3]Performance[/h3]
  • [p]Various improvements made to increase overall game performance[/p]
  • [p]Fixed an issue with territory ownership not being correctly assigned when loading the game[/p]
[p]Our priorities remain focused on listening to the community and implementing your feedback. Thank you to everyone who has shared their experience with the game. Your communication is much appreciated, incredibly valuable and helping us make Thrive the game we want it to be.[/p][p]To join the community and discuss all things about the game, head over to our Discord.[/p][p]Lastly, we’re also happy to announce that we will be participating in the Steam Autumn Sale from September 29th to October 6th with a 50% discount.[/p]

Thrive: Heavy Lies the Crown - Patch v1.0.0207 - Aqueduct Improvements

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Greetings fellow Nysians,[/p][p]The latest patch for Thrive is now live. Its focus is on addressing a common desire of the community, which is ensuring that aqueducts work correctly and are easy to build. This fix specifically provides:[/p][h3]Improvements: [/h3]
  • [p]to the connection of Aqueducts to buildings.[/p]
  • [p]to the placement system for Aqueducts.[/p]
[p]The team greatly appreciates the support and the patience provided by the community. We are continuing to develop the game, focusing on aspects of the game that most affect players.

Long may you reign, and long may you Thrive! 
-
Zugalu team[/p]

Patch v1.0.0206b: Bug Fixes and Quality of Life Changes

[p]
[/p][p]Greetings fellow Nysians,
[/p][p]Our latest patch 1.0.0206b is now live! Thank you for all of your enthusiasm and continued support since the launch of 1.0, including all your reviews. [/p][p]We’re extremely grateful to everyone for taking the time to leave your perspectives on the game. We’ve read every single one and are committed to implementing your feedback! [/p][p]This update focuses on bug fixes and quality-of-life changes. The full patch notes are here:
[/p][h2]Changes[/h2]
  • [p]Added a button that zips save files and sends them directly to Zugalu, to best assist in our efforts to identify and fix bugs[/p]
  • [p]Change to allow Caravans to build Trading Huts in owned territories, if none exist[/p]
  • [p]Change to ensure that occupied Wall positions are returned to unoccupied on Military unit death[/p]
  • [p]Change to the Military Unit command system to better facilitate movement and attack command combinations[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixes to Aqueducts to improve connectivity[/p]
  • [p]Fix to Aqueduct deletion issues[/p]
  • [p]Fixes to Firehouse, including issues with employment[/p]
  • [p]Fix to ensure that Houses lose population when Citizens are converted into Military units via the Armory[/p]
  • [p]Fix to ensure Resource Log and Trader’s Hut Panel updates with new Resources acquired from Merchant Trades[/p]
  • [p]Fix to ensure Contracts aren’t reset to 3 when upgrading the Keep[/p]
  • [p]Fixed Multiplayer setting where ‘unlimited population cap’ was not displaying properly on a Load Game File[/p]
  • [p]Fixed Tilling Soil Edict[/p]
  • [p]Fixed issue where Players could build a Farm with 55 plots instead of 50[/p]
  • [p]Fixed Stoneworks text description[/p][p][/p]
[p]More patches are on the way - our team is working diligently to investigate as many issues as we can and implement desired quality-of-life changes.[/p][p]Thank you to everyone, as the detailed information provided by the community is incredibly helpful to us in identifying these issues! [/p]

👑 PATCH INCOMING! 👑

[p][/p][p]Nysians, mark your calendars! We’ve got a brand new patch landing early next week that brings bug fixes and improvements for your growing kingdom.[/p][p]Stay tuned for full patch notes soon — and as always, thank you for your bug reports and reviews on Steam.[/p]