September Update: UI Improvements and Additional Custom Settings
[p]
[/p][p]Greetings fellow Nysians,[/p][p]The September update for Thrive: Heavy Lies the Crown is here![/p][p]This patch features several additions, changes, and fixes, most notably providing more game customization through additional settings and numerous improvements to the UI.[/p][p][/p][p]
[/p][h2]Additions:[/h2][h3]Singleplayer Settings[/h3]
- [p]Added an option to toggle diseases and natural fires on and off [/p]
- [p]Fires can still be caused by being attacked or from a crystal storage exploding[/p]
- [p]Added more game customisation options to:[/p]
- [p]The central provinces, choosing whether they are controlled by Wyrmaxa or not[/p]
- [p]Starting wealth[/p]
- [p]Repair costs of buildings[/p]
- [p]Default, half, and free[/p]
- [p]Grimrot camp spawn rates[/p]
- [p]Number of Camps[/p]
- [p]Attack rate of enemies[/p]
- [p]Adderbeast spawn limits[/p]
- [p]Added the ability to repair multiple buildings at once[/p]
- [p]Added a repair tool, allowing building repair to happen with a single click[/p]
- [p]Added "slay unit" button to worker UI[/p]
- [p]Added a setting to increase the level of zoom[/p]
- [p]Expanded the UI for the resource bar at the top of the screen[/p]
- [p]The dropdown menu now highlights resources in green when they’ve reached maximum storage capacity[/p]
- [p]Hovering over a resource will show its current storage vs maximum capacity[/p]
- [p]Increased the icon size of the road connection indicator and added ground decal to better indicate road placement[/p]
- [p]Updated the military and destination icons of the strategy map[/p]
- [p]Changed the Adderbeat icon on the strategy map to ensure it follows the Adderbeasts' location[/p]
- [p]Tutorial objectives stay on screen until the objective is complete[/p]
- [p]Upgraded ‘Enthrall’ button on worker UI to make it more visible[/p]
- [p]Fixed issue with fog of war toggle, not turning fog of war on and off correctly[/p]
- [p]Fixed visual issue with disabled buttons[/p]
- [p]Fixed issues with white sprites appearing on some buttons[/p]
- [p]Fixed a visual issue with the game’s graphics appearing ‘white’ / highly overexposed[/p]
- [p]Fixed an issue with tutorial objectives not displaying when they should[/p]
- [p]Fixed issue with military deaths not correctly registering in the Event Timeline [/p]
- [p]Revised languages to ensure all translations are displayed correctly[/p]
- [p]Units that are stuck in place for an extended period of time are now teleported to unstick them[/p]
- [p]Improved squads ability to stay in formation when moving over long distances[/p]
- [p]Fixed bugs impacting squad selection[/p]
- [p]Fixed a bug that caused unit classes to be mislabeled in the Event Timeline[/p]
- [p]Various improvements made to increase overall game performance[/p]
- [p]Fixed an issue with territory ownership not being correctly assigned when loading the game[/p]