Patch v1.0.0205 - Changes and Fixes
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[/p][p]Greetings fellow Nysians,[/p][p]We hope you’ve been enjoying Thrive since we launched into 1.0. A new patch is now live, focusing on implementing several changes and bug fixes. This update includes:
[/p][h2]Changes[/h2][h3]Buildings & Resources [/h3]
[/h2][h3]General [/h3]
[/p][h2]Changes[/h2][h3]Buildings & Resources [/h3]
- [p]Change to construction, allowing bridges to be replaced.[/p]
- [p]Added honey storage to the cookhouse.[/p]
- [p]Added line to the quarry building tool tip stating that it cannot be destroyed once placed.[/p]
- [p]Neutral Town gates now stay open. [/p]
- [p]Decreased the volume and frequency of the audio cue that plays while Waelgrim increases
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[/h2][h3]General [/h3]
- [p]Fixed ‘Completionist’ achievement logic.[/p]
- [p]Fixes for ‘More Work’ notification causing offset resource consumption.[/p]
- [p]Fixed missing Help section on Edicts page.[/p]
- [p]Potential fixes to unintentional save data deletion.[/p]
- [p]Homeless or unemployed citizens no longer stay idle.[/p]
- [p]Made improvements to caravan and military unit pathfinding in tight corners.
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