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About 0.3.5 and physics (synced news from Oct 31st)

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News from October 31st:
[h2]About 0.3.5 and physics[/h2]

Hi dear Steam users,

I want to be transparent with you. Last 1.5 months I was working on 0.3.5 and also on physics. Time split was 50-50. That's one of the reasons why 0.3.5 still is not released (it's almost ready, maybe I'll release it in 5 days, maybe in 2 weeks, I suck at time estimates, don't want to tell a specific date). I decided to spent time on physics because it's a very complex task and I simply would forget half of the mathematical equations if I did not work on it. But thanks to that time commitment I can confidently say that in near time (until the end of this year or at the beginning of next one) Mirage will have realistic cloth physics. Then hair physics. Then the most complex of them all - character's body physics.


Cloth physics

Recommended way to create new clothes in Mirage will be through Marvelous Designer and Substance Painter - the world's leading tools for authoring clothes and texturing. Also cloth physics will work on clothes bought from Daz store or created in Maya/Blender.


I want Mirage to be the best sex simulator in the world. It requires the most realistic physics systems you have ever seen. That's the goal. So, all I ask from you - just wait. I am improving Mirage every day. Even if you don't see it.


Thanks for being with me all this time and Happy Halloween, guys! 🎃👻

-M