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  3. Mirage 0.3.5 is released!

Mirage 0.3.5 is released!

Dear Steam users,

I want to thank you for your patience. This version could not be possible without your financial support and without your constant feedback. I read all messages on Steam Community forums and Discord to create the best game for you and for me :)

Changelog for 0.3.5:
  • NEW: Multiple girls in one scene
  • NEW: Save/Load Scenes
  • NEW: Save/Load Poses
  • NEW: +100 new animations
  • NEW: Change animations speed
  • NEW: Improved mouse camera controls (rotate camera around a girl by dragging a mouse button on her, scroll mouse wheel to zoom closer, click and hold mouse wheel to move camera around)
  • NEW: "Smart selection" feature (works best in VR) for easier posing of multiple girls
  • NEW: Move multiple girls at once by disabling "Smart selection" on "Models" tab and then activating checkmarks near girls' names.
  • NEW: "Favorites" category of morphs - add morphs you like there by clicking on small white rectangles on the left side of morph name
  • NEW: Reset individual morphs to default value by clicking "R" button
  • NEW: VR photo-camera for making screenshots when you save a Scene or Look
  • NEW: Change scene/floor colors
  • NEW: "Full Screen mode" toggle to switch the game to Windowed mode.
  • NEW: Change UI size by clicking Plus/Minus buttons on your NumPad keyboard or SHIFT and Plus/Minus on your regular keyboard.
  • NEW: Rotate a girl with Left/RightArrow keys
  • NEW: Hold CTRL button for more precise posing of limbs/head
  • NEW: Hold SHIFT button to move limbs/head closer or further from camera
  • NEW: Quickly reset a scene by clicking on "Queen", "Ebony", "Beach" buttons inside "Save/Load Scenes" menu.
  • NEW: Outliner. Shows a bright pink border around a girl when you switch "active" girl.
  • NEW: Highlight a girl each time an active girl is changed ("Highlight girls" checkmark on Models tab)
  • NEW: Focus mode ("F" button on Models tab, Desktop version) - focus camera on selected girl. Useful feature if you "lost" a girl in a scene.
  • NEW: Prev/Next buttons for easier scrolling of long lists
  • NEW: Reset button added to FOV slider
  • CHANGED: Esc button does not exit a game but switches between Full screen and Windowed modes
  • CHANGED: All six builds of the game are merged into one codebase (game size is 8GB now, was - 27GB)


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How to update Mirage?
To update the game close Steam app completely by right-clicking on small Steam icon at the bottom right corner of the screen (you may need to click on "Arrow" symbol first to reveal a full list of running apps) and select "Exit". Then launch Steam again and Mirage should start updating.

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Why it took you so long to release Mirage 0.3.5?
During all this time (from initial Mirage release) I worked every day on Mirage. On three tasks:
1) My custom C++ physics engine. It's extremely complex to develop but it's awesome and this is the main part of Mirage I am most excited about. I will share more details about it when I'm ready.
2) Importers of custom characters and 3D objects
3) Mirage 0.3.5

As a result of such time sharing I have written more than 12,000 lines of C++ source code for the physics engine. It's a lot and every line of code is created specifically for Mirage taking human body physics into account.

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What's next?
Next is Mirage 0.4 - Importer of Daz content (characters, clothes, hair styles).
Working on it.

Then I plan to release:
  • Unity scenes importer
  • Animation recording systems (mocap and keyframe based)
  • Realistic physics for cloth, hair, human body, liquids, rigid bodies
  • Online multiplayer


Thank you all, guys!
-M