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Shadowforge 1.3.3

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When drawing over 30 000 sprites on the screen (and not changing depth, which makes it so that this procedure is not really needed) the image you are drawing backs up instantaneously now. There won't be anything missing anymore. But the image will sort of move a few pixels back and forth. I don't know why it does it. Will research more into it later.

I am not using a custom made engine, I am actually using an engine made for games.

Update on the issue: It appears I have placed the saved image wrong in the room. I have placed it where it should be. I also took the time to fix the draw/erase mode text when picking a color.