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Shadowforge´s Major Update After Release


* Fixed graphical glitches that appeared when you vector drew.
* Made the sprite preview fit the vector size.
* Added calculations to the vector.
* When you press 'delete' with the vector icon greenlighted, you can shade it.

* The vector matrixes (or fake 3d vector) is now below the sprite drawing. Which means you can now draw on the vector matrixes.

* Shading now works when you save the image.

* Now all colors show on the "E" docker.
* When you restart the canvas, your new sprites will be undoable and redoable if you add a background. It's really important that you remove your brush before restarting the canvas.

* Shadows and alpha up/down buttons now work correctly.

* Uploading an image is back. The upload image file icon can now be interacted with. The issues with certain colors disappearing when uploading an image is fixed.

* White Background renamed to Color Background.
* Color Background, when pressed enter on, creates a background with the color picked.
* Undo/redo added for color background.
You can now color your background on the depth you created it with the buffer paint tool.

* Moving/copying all sprites will no longer overwrite your last used brush.

* I had to rewrite the save/load project code because I've switched from GMS2.2 to GMS2.3.

* Changed the speed for when you resize your brush.

* "E" docker is back and more cleaner.
* Buttons: Green when pressed on, orange when used, red when not used.
* Colors corrected for stamp and draw horizontally/vertically.
* Max zoom out increased to 0.10. Max canvas size capped at 7999x7999.
* Button "O", which was draw symmetrically, and would not be saved on the image file has been replaced with a brush tracer that creates lines that follow the location you last drew on. Button "T" has been removed.

* You can now stamp, draw tiled horizontally/vertically with the color you picked. Max zoom out has been increased.

* The shading tool is now slightly visible on your cursor.

* Save colors on a palette board. You must hide the palette with the "G" button if you want to use the palette board.
* "G" button is now 100% responsive.

* Made the draw mode default when switching layers.
* Fixed the size of the eraser to be as big as the sprite.
* Added in Fast Brush / Slow Brush toggle. Toggling between Fast Brush and Slow Brush is done by pressing the "B" button and then pressing "B" button again to return to Fast Brush.

* Fixed a bug where sprite numbers were increasing when picking a scale for your sprite.
* Made a tooltip appear when you hover your mouse over Scale Up and Scale Down.
* Fixed issues that made scaling really slow.
* Fixed a bug that made the brush scale really fast the longer you have drawn.
* Removed the ability to scale everything on the canvas when you have the ability to rotate the camera (and copy & move your drawing).

* Fixed Erase mode display message.
* You don't need to draw first to scale your brush.