Last on the tip of the cake
Saving in .sf is now stable. Now I am planning on what to do next. I also know that the fps drops incredibly on painting thousands of big sprites on a 1920x1080 canvas. Try to make not so big paintings. I have no control over GMS2´s source engine so I will have to rely on that getting stronger in the future. If you do make big paintings, you can see your fps in the top right corner and be ready to save, restart and load in the image again.
I've also reduced the lag a bit by not touching the room speed any more and changing to the c++ compiler.
I've also reduced the lag a bit by not touching the room speed any more and changing to the c++ compiler.