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Shadowforge 4.0

Soft brush added.

Made the visibility clearer on the sprite cursor when drawing on black or white colored spots.

Made sprite cursor change to the lassoed surface when you lasso the surface and right mouse button click it.

Added in a shortcut key for the vertice tool. ALT + W to make it appear.
Pressing alt + W will bring you another way of forming and moving vertices. Clicking on the Vertice button to the left will still do it the classical way. The lasso's width and height surface is now drawn on the UI instead of on the canvas.

Changed to the tooltip for Scale Up and Scale Down.

It is now possible to rotate what you have lassoed with the right mouse button. It will show a rotation icon when you are rotating it.

With your lassoed selection, you can press CTRL + right mouse button to scale it instead of rotating it.

I also made the color be the color of the lassoed selection when you ALT + Q to use your lassoed part.

Copying your lasso selection to the docker is now changed from just right mouse clicking it to ALT + right mouse button.

Custom built-in palettes added.

It is now possible to hide the right menu UI by pressing the TAB button.

You can now choose the alpha for your outline.

Eye dropping the background color now works correctly with Ctrl + O.

(Ctrl + P to eye drop with sprite color)

Another page of animation frames has been added. You can see that an arrow is next to the last frame and the frame in the beginning when you open up the docker. Clicking on an arrow will take you to the next or previous page.

All of this is integrated into the save slots too and other features that the animation has.

The "change color every other second" now uses HSV's value instead of the Alpha value.

You can now erase with draw tiled. If you're new to this software, in short; draw tiled can be used for pixelling or texturing.

You can now choose your animation speed by hovering over the animation preview window and typing in, for example; 120. Experienced animators will know how to put the animation speed for their projects. For beginners, I suggest playing around with it.

All shaders now only shade on colored parts on the canvas.

Now when you load a gif into a gif sheet, it will assign each and every gif frame on to the animation docker seperately.

Added in support for Swedish language.