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Known issues

If you don't change depth often and draw a lot of sprites on the screen, the client crashes.

It seems to lag a lot more than before. But it's the IDE of this engine that does it because it seems to have a limit of 32 000 sprites per layer, and it prolongs the process for it to crash.

This was tried with the engines microsoft visual c++ compiler, where there were no lags, but the maximum number of sprites was exceeded on the layer.

I don't know if I can fix this, or wait for the engine developers to fix their IDE. I thought I'd let you all know about this.