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Shadowforge 10.3

Fixed saving animation frames all the way from 1 to 24, as single .png frames. It now writes the number 1 to the first animation image frame, and not 2 anymore. Also saw that I made some mistakes on this function and redacted it.

Hopefully, the sprite tiling is fixed and will not crash the client anymore. I think it had to with pressing ALT + N too many times, so I made ALT + N to on/off polarities.