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Shadowforge News

Shadowforge 1.2.1

  • Made it possible to return vector drawings too with button R.
  • You undo vector drawings with delete button.
  • Undo/redo follows depth pattern.
  • Increased depth for vector drawings by a thousand.

Shadowforge v. 1.2

Why do I call it version 1.2? Because a whole new feature is finished. It might need some fine tunement, mainly that you need to delete a vector sprite so that the colors don't go haywire on that last vector when you draw, which I'm aware of. That is the only thing out of one more thing that I can see needs to be fixed, but it's not such big of a deal since you can just drop down a vector and then delete it in milliseconds if you're a real esporter.

One other thing I can see that needs to be added is a way for the vectors that you deleted, to return. Other than those two things, Shadowforge is ready to call itself version 1.2.

P.S. Added Alpha Palette too.

Some softwares are not supported with Shadowforge

If you open a picture and see that it has transparent colors in some places. That means that Shadowforge does not support that software. In the bottom of it all, it must have to do with how they handle the colors. Shadowforge uses HSV, which means Hue, Saturation and Value.

Hue is the colors normal color, saturation is the light map of the colors and value is the darkness of the colors.

And now on to some patches.

Fixed the color square at the top to match the color of what you picked on the palette.
Fixed position when you drop down a 4-lined vector drawing.

Shadowforge 1.1.5 trailer

Instead of writing it down here, I made a trailer for the newest patch. It's in queue and will probably be ready in 1-2 days.

Another tip

Add Clear Assets makes it so that when you jump up depths, the previous drawn assets won't be copied to the depths below scale/color/angle.