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Shadowforge News

Latest GML stuff still hasn't released, and...

So the latest GMS patch has not released and I'm waiting for it to test it out before adding new features. But I must be honest with you, I have almost updated this software every 1-3 days for 1 year, and I'm feeling a lack of motivation right now. It must be because I am inhaling too much coding into my system, and it wants to back off and relax from it for awhile, for a lack of better words...

So what did I think the newest GMS patch can do? Yeah, the gradient mapping first and foremost.

But I also have other plans. I want the user to be able to save their own brushes permanently (with overwrite function) into what was then the "Click here". I want them to name the brush what they want to name it. So yeah, this is sort of like a save and load slot but for individual brushes.

"Click here" for various sprites removed

I haven't purchased myself into Steam to get into "legal problems". That is why I removed it. I thought really long about this, and even though you google "free [name]", it might not actually have come from a free resource site.

However, you can make your own brushes inside the app.

Lasso fix

You can now like previously lasso out of the canvas and not making the lines look weird. However, the lassoing is gone when you interact with the layer inspector (due to a crash that is now fixed). And don't worry, you can still copy the lassoed target to another layer unless it's deactivated with ALT + Q.

Bug fix

Fixed a bug that made you draw on your canvas when you used the camera sliders.

QoL update

When you press CTRL + G you also hide/reveal the layer name sign.