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Shadowforge News

Onionskin and cursor

Onionskin can be applied simultaneously from first layer to 9th layer.
The cursor is your sprite when you are drawing on the canvas, and no longer the arrow cursor.

Removed Workshop and Move from the UI

Move did nothing and Workshop wasn't really something users used. They have been removed.

Big bugs have been fixed

Fixed a crash when you used the polygon tool.
Fixed 3D vertices preventing you from using sprites as a mask, you had to draw on the corners. You no longer need to do that. It will mask itself automatically without "outside" help.

Furthermore, I also added one more shape-changing feature to the 3D vert tool, which you can change to and back with ALT + 2 and ALT + 1.

I've also changed some other minor things, but they are not noticeable.

Fixing bugs before I take a break

Fixed when you rotate the camera and press on the sliders.
Fixed Resize To Sprite Size.

I will be monitoring Shadowforge now and then looking for bugs.

Plans for the future

Making a drawing software is hard and takes a lot of time. I think I will take a break from programming Shadowforge until I don't know when honestly. But things I have planned are (note: these are only plans):

Balanced and Unbalanced Opacity Brush.
A fast rectangle from start mouse point to end mouse point, that can copy things on the surface faster than what is used now.

Things that are very far but still planned: Free hand lasso tool (I'm uncertain if GML can do this and copy the mask to the docker). As far as I know, it can only copy X and Y and the Width and Height. When it copies this to the docker, the whole Width and Height is copied but not what was masked to be copied.