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Shadowforge News

Plans for the future

Making a drawing software is hard and takes a lot of time. I think I will take a break from programming Shadowforge until I don't know when honestly. But things I have planned are (note: these are only plans):

Balanced and Unbalanced Opacity Brush.
A fast rectangle from start mouse point to end mouse point, that can copy things on the surface faster than what is used now.

Things that are very far but still planned: Free hand lasso tool (I'm uncertain if GML can do this and copy the mask to the docker). As far as I know, it can only copy X and Y and the Width and Height. When it copies this to the docker, the whole Width and Height is copied but not what was masked to be copied.

Donation Goals

I will now and then make donation goals for various features. See this as a way to contribute to the developer and the community at the same time.

The following feature will only be developed and patched in if the donation goal is met: $100 USD.

Let me present you the Balanced Opacity Brush. It will gradually make the Alpha go from 100% visible to 0% visible.

You can donate without making an account at Shadowforge's website here: https://www.sfpaint.net/

I will still work on Shadowforge, but donation goals will only be added if the donation goal has been met.

Balanced brush technique released

The balanced brush technique inherits the unbalanced brush technique's code, but is gradually increasing in size in perfect harmony.

New Feature: Unbalanced Brush Technique

If you pick the UB technique, you start drawing at a minimum size to a maximum size. Well, it describes itself pretty good. It's unbalanced. *smile*

New UI graphics, QoL improvements and paint fill update

SF now has a clean graphical UI. Improvements were made to how you interact outside of the Palette and Scale UI when you have pressed on it.

Paint fill is back to what it was, but it makes four grids now instead of one grid. However, painting fast with the paint fill tool on will make you lose some of the grids. I have made the grids represent itself visually while drawing with paint fill mode.