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Shadowforge News

Animations can now be saved

Made it so your animations can now be saved, only the recent one can be saved. If you don't want to overwrite your latest animation, just don't save your project.

Anyhow, you should be saving your animations on the surface, on each layer. This is just a back up thing.

Last on the tip of the cake

Saving in .sf is now stable. Now I am planning on what to do next. I also know that the fps drops incredibly on painting thousands of big sprites on a 1920x1080 canvas. Try to make not so big paintings. I have no control over GMS2´s source engine so I will have to rely on that getting stronger in the future. If you do make big paintings, you can see your fps in the top right corner and be ready to save, restart and load in the image again.

I've also reduced the lag a bit by not touching the room speed any more and changing to the c++ compiler.

The sprites visual value indicator

The sprite that is shown on your cursor whenever you resize, rotate, and so on now works with rotating the canvas.

Animation Preview Now Live

You can now preview what you've sprite masked. Press "A" to stop animation, press "A" again to play it.

New feature: Erase Layer

Changed Leaf Background to Erase Layer. A smart way to do your animation right.