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Shadowforge News

Shadowforge 10.3

Fixed saving animation frames all the way from 1 to 24, as single .png frames. It now writes the number 1 to the first animation image frame, and not 2 anymore. Also saw that I made some mistakes on this function and redacted it.

Hopefully, the sprite tiling is fixed and will not crash the client anymore. I think it had to with pressing ALT + N too many times, so I made ALT + N to on/off polarities.

Shadowforge 10.2

Mini Palette is back if you want to plan what colors to paint with.

Patch 10.1 FIX

Everything in patch 10.1 is working like it should now. Sorry to have kept you waiting. You can now return to your happy animating frames that need that extra 5 more links.

Patch 10.1

All animation frames functions now have five new links. This means that there are five new interactable animation frames.

The writeable font text (uploaded or built-in) is now pushed far left whenever it uses a new row.

Shadowforge 10, the big X.

It's now time to look into building the foundation and the pillars that hold it forward. .Time to get productive and not mostly creative.

Light UI's X: and Y: are now visible to the eye.

Added in Restart to File menu dropper.

Made the animation frames on the docker more easy to spot, giving them a number from 1 to 18.

Now the arrows that move forward and backward the animation frames docker are a lot faster, and what's more is that there are new arrows that skip the motion sickness and just get right into the next "animation chapter".