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Shadowforge News

Shadowforgers, we have dug deeper!

As of today, Shadowforgers have dug deep into the mines to get into -300 depths.

Now, we've upgraded our tools too! We got the technology to jump through depths easier than before. However, as we dug deeper our sights decreased, so we will have to make new technology to see in this cursed misty fog.

Shadowforge Update:

The layers have been increased to 300 layers (or depths as I like to call it).
When you pick the draw or erase tool, you go down in depths. This fixed the issue with the eraser not being a proper eraser.
In favour of this, I will have to redo the animation code in the future. Right now it's pretty much not in a good state.

Erase button and camera pan button changed

Now you will have to press D to activate erase mode and then D again to go back to draw mode. Middle mouse button now pans the camera.

If you go up one layer and erase, everything from the layer before that will be erased. But if you go up two layers above and erase, you will erase everything pixel by pixel.

Bug fixes, steam workshop, new button

So I've been fixing a few bugs, I haven't noted down everything I've fixed since bugs are a nuisance and once they're gone, I don't think of them anymore. But I fixed one major bug which was that you could not scale down your image if it's smaller than it's original size. It has been fixed and what I am about to tell you now has nothing to do with a barrier or something I've put on it to get it fixed.

If you upload an image, it will start with a smaller size than it originally is. However, if you scale it up, it will not lose it's original nice looking textures.

I'm working on fixing the steam workshop. I've seen a lot people trying to upload their brushes. I've now made the images to be stored in the directory path minus directory "Brushes".

A new button has appeared in the software. It's a button you click on to choose if you want to choose all your drawn sprites or just a single one. With it, you can for example scale all individually at once, or just one single image if you switch back to a single drawn sprite.

One interesting feature with that button is that when you pick the "interact with all sprites" button and you choose "Move" on the menu, you can zoom in or out and take a picture of your canvas, it will then be put on your brush, essentially copying the camera border and drawing with it. However, I suggest that only high tech computers should use this method. It needs to load, but if you're fine with it loading for a while, then that's fine too. But I have not tested it on lower specs.

Tip on how to scale

You need to press enter and hold the right mouse button to make the scale work like it should right now. It will be changed later probably. But just so you know how it works now.

Why you get a smaller sized asset on the screen when you scale up and press on the left mouse button: It's supposed to work like this for smaller brushes, so when you draw, it looks prettier. If you want to build game levels or something else by playing with scale and rotate at larger sizes, then you should right click and press on "Add Clear Assets" to "time stop" it to that size.

Bugs and the situation right now

There is a bug I can't yet find and I'd also like to add so that you can move, scale and rotate everything in one layer but I currently have no time to do this.

I thought I'd let you know. I don't know when I have time.