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Imagination Class #4

Use the shaders for lighting and shadows. The shaders that can be used for lighting is the white shader and the gray shader. Warm shader can be used for shadowing.

Here is a before and after using shaders.


Without shaders.


With shaders.

You can do this by lassoing what you want to shade.

Here's another example. I used the white shader that can see what colors should be black and what colors should be white. Then I used the grey shader next to the white shader. I imagined the light coming from the right. So I went from right to left chromatic and then light/grayish. I'll first show you the original picture and then the shaded picture and you can decide wether you like this way of shading or not.



The original picture without shaders.


The picture with shaders.


We can of course also exclude the white shader which is chromatic to only use shadow and light.



Finally, you can use the blur brush on the painting and there you have it, a bald orc avatar.

More love for the pixel artist

In the settings menu, if you click on Draw Tiled then it will change to Pixel Artist. It's a greasy way of pixelling, but it's not pixel perfect - that's the point. If you click on it again then it changes back to Draw Tiled.

Shadowforge 4.5.1

Made undo work correctly for lassoing. Unchecked lasso movement with color overlay on and made abstract lassoing more accurate.

Shadowforge 4.5

Everything I've written down here after patch 4.0 is patch 4.5 also note that I added the last things that I have not written down which is:

  • When draw blur tool is activated the blur is much stronger when drawing.
  • The background has changed globally for every feature. This means that you can see what you are doing with a tool outside of the canvas.


And for recap:

  • Lasso tool has been improved immensely. Works with all shaders and can make geometrical lines.
  • Spray tool has also been improved a lot. Everything is supported with the spray tool and you can choose a value to divide the spraying with so that it sprays more isolated than breaching it.
  • Ratopocalypse brush pack.
  • Scale your picture on the surface with your own value inputs. Every painting software has this and Shadowforge needed it too.
  • The settings menu.
  • Merge a layer from one page to another page. Reset the merging of targeted layer when you don't need to merge that layer to any other layer.
  • Blur your canvas. Works on all layers.
  • Quality of life update: The animation frames show their size on the docker.
  • Moving layers has been replaced with copying layers.
  • Another page for the layer inspector (otherwise you can move up to the 100th layer with your arrow keys).
  • Save your project in a zip file, open your project with the zip file.
  • Make your own custom palette, send it as .sfpal to anyone and they can load it up. Just for fun, if you feel like sharing your palette permanently (unless you change it) on Shadowforge.
  • Gif can be uploaded to the animation row on the docker and anything above 512x512 will be resized on the canvas as a sprite sheet by 80%.
  • The mini canvas doesn't get divided mathematically if the canvas is at or below 256x256.
  • Import directly from the web.
  • Alpha brush settings in the settings menu.
  • Font settings in the settings menu.
  • Blur settings in the settings menu.
  • Fixes, fixes, fixes.
  • New tool: Draw line.
  • Fixes, fixes, fixes.
  • You can call or exit rulers.
  • You can multi-brush. Which means two brushes at the same time from the center of the room to their respective ends.
  • There is also a new big icon when you press Ctrl + E (the docker). Pressing it will put all your animation frames on each layer. If you don't need to customize your animation frames on the layers and just need to move all the frames on the layers at once, then this is great for you.

Vertice tool quality-of-life fix

Better sight when having the vertice tool on by making the background outside the canvas semi-visible.