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Shadowforge News

Patch 10.6

Fixed crash at start up and loading screen.

Fixed crash at rectangle marquee tool.

UI text is not blurry or too sharp.

Texture on sprite is not too blurry.

Patch 10.5

Seperated the version files from last upload to this upload.

Removed and switched places on the upload gif icon. You can no longer upload a file as an animated gif in frames.

Added an indie window tray that can minimize, maximize and close the program while saving your project that can be restored if you opted for it.

Made undo stacks not go up if you click on the layer menu.

Patch 10.4

Fixed bug with layers.
Moved the menu arrows.
You now start at the layer menu at layer 18 with onionskin on.

From layer 18, go down to paint in a cool way with layers.

You can still go up to layer 50 with animations if you use the left and right arrow keys on your keyboard.

Patch 10.3 FIX

Fixed eyedrop crash (certainly made an appearance asap when painting tiled).
Fixed canvas size creation crash and made QoL fixes for it.

Shadowforge 10.3

Fixed saving animation frames all the way from 1 to 24, as single .png frames. It now writes the number 1 to the first animation image frame, and not 2 anymore. Also saw that I made some mistakes on this function and redacted it.

Hopefully, the sprite tiling is fixed and will not crash the client anymore. I think it had to with pressing ALT + N too many times, so I made ALT + N to on/off polarities.