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Shadowforge News

Sprite mask fix

Fixed size of sprite mask.

New Feature: Sprite Mask

* When you hover your mouse over something you have drawn, maybe the head part of the body, and press button "F", the sprite index will mask itself to that part of the body, enabling you to redraw it with all the features that Shadowforge has. Rotate, change color, scale and so on and so forth. The sprite mask uses the sprites bounding box.

Interaction with menu fix on...

Interacting with canvas width and height is now working like it should.

FAQ 2020

Q: I see you have a workshop. Will you make selling drawings available through it?

A: The thing is, anyone can sell anything, even plagiarism on the workshop, so if I don't find a way to prove you did it, then the community needs to do it. I know some websites (not to be named here), allows selling of graphics open. I could try this, but I don't know if anyone would use it.

Q: Are there more shaders coming to Shadowforge?

A: I'm thinking of implementing a black/white/grey shader in the future. That's what's been recently on my mind. I haven't thought of anything else shader-wise.

Q: Why can't I paint dark shading to my drawing?

A: Looking into this. It might take awhile.

Q: Will you add more preset brushes?

A: As soon as I'm done with the core development, yeah, probably.

Q: Why does the redoing of my undone sprites color them to the alpha I have on my palettes?

A: It worked flawlessly before. I am looking into what went wrong. It might be that I need to set the alpha globally in order to be able to save project files in .sf. I'm looking for a way to work around this.

GPU Drawing

I've now added drawing with GPU below 100% alpha value, which makes it so that the colors blend in better when you draw one color onto another in, as an example, 10% alpha.