1. GameGuru MAX
  2. News
  3. January 2025 Update

January 2025 Update

[p]Welcome to your regular GameGuru MAX development update. The latest DEVTEST release adds some welcome new scripting opportunities and gameplay behavior improvements as part of our ongoing commitment aiming to enhance overall gameplay. In addition, we've polished the HUB interface to improve user interaction and ease of use, as well as adding fresh content to build to the library of free assets.

Happy New Year to everyone from all of us here at DBS, and we wish you all the best of luck with your game making in 2026.  Let's round-up what's new with the latest release:[/p][p][/p][hr][/hr][h2]Major Features & Additions[/h2][p]This update introduces several new gameplay mechanics and behavior icons to enrich your game worlds. We’ve added delayed shot logic to the GUNSPEC system, allowing you to control shot timing with millisecond precision. A new animation choice mode lets you customize how attack animations are selected, offering random or sequential options for varied combat visuals. Keys collected from chests and containers now properly flag and interact with their assigned doors, improving gameplay consistency. The HUB has received housekeeping tweaks and welcomes a new community celebrity, Extreme Strategy, to inspire creators.
[/p]
  • [p]Delayed Shot Logic: New GUNSPEC fields "delayedshot" and "alt delayedshot" enable shot delay in milliseconds.
    [/p]
  • [p]Animation Choice Mode: Added "animchoicemode" field to GUNSPEC with modes for random and sequential attack animations.
    [/p]
  • [p]Keys Flagging Fix: Keys from chests now correctly flag and work with assigned doors.
    [/p]
  • [p]HUB Tweaks: General housekeeping and new community celeb featured: Extreme Strategy.
    [/p]
[hr][/hr][h2]Editor & UI Enhancements[/h2][p]The Max Using Behaviors Guide has been updated to help you better understand and implement the new and existing behaviors in your projects. This refreshed documentation aims to streamline your workflow and maximize the potential of the behaviors system.
[/p]
  • [p]Updated Documentation: Max_Using_Behaviors_Guide.pdf refreshed with latest behavior details.
    [/p]
[hr][/hr][h2]Behaviors & Gameplay Systems[/h2][p]Behavior icons have been added for the new dispenser behavior, enhancing visual clarity and ease of use within the editor. These icons help you quickly identify and manage dispenser-related gameplay elements.
[/p]
  • [p]Dispenser Behavior Icons: New icons introduced for dispenser behaviors to improve editor usability.
    [/p]
[hr][/hr][h2]Lua & Scripting[/h2][p]Several new Lua scripts have been created to expand your scripting toolkit. These include dispenser.lua for dispenser behavior, deployable.lua and deployable_named.lua for deployable behaviors, and an updated gibs.lua that now supports gib scale adjustments. These scripts provide more control and customization options for your game mechanics.
[/p]
  • [p]New Scripts: dispenser.lua, deployable.lua, deployable_named.lua added for enhanced behavior control.
    [/p]
  • [p]Gibs Behavior Update: gibs.lua updated to allow gib scale adjustments.
    [/p]
[hr][/hr][p]If you have any questions, you will find a great community on our DISCORD channel (https://discord.gg/8eFKsXDema) and if you find a bug, it would be awesome if you could post a report on our GitHub issues board (https://github.com/Dark-Basic-Software-Limited/GameGuruRepo/issues). Until next time, happy game making![/p]