March Update Announcement
March 2026 Update
[p] Welcome to your GameGuru MAX update announcement. We're a little later than planned this month, due to some illness in the team, but we're back up and running! This release brings important fixes and improvements to core systems, enhancing both stability and gameplay scripting. We've also added new behaviors and updated documentation to help you get the most out of your game creation experience. Here’s a round-up of what’s now part of today’s release: [/p][hr][/hr][p] [/p][h2]Bug Fixes & Stability[/h2][p] We’ve addressed several issues to improve overall stability and prevent potential GPU stalls. Key fixes include enhanced guards and debug output for the GGTrees system, which may have been causing GPU stalls, and a critical fix for material index corruption affecting walk speed. [/p]- [p]GGTrees system: Added extra guards and DebugView output to prevent GPU stalls[/p]
- [p]New behaviors: global_check_zone with new icons[/p]
- [p]Script updates: global_transfer, entity_in_zone, global_update_zone, weather_event with internal fixes and logic improvements[/p]
- [p]Audio additions: Cover and Prone Scripts Sounds added[/p]
- [p]Lighting fixes: FlameLight control fixed for solo levels; module_lightcontrol cleaned up[/p]
- [p]Documentation: Updated Max_Using_Behaviors_Guide.pdf[/p]