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GameGuru MAX News

GameGuru MAX Build 2022.04.22

[h3]Today we've released an updated version of GameGuru MAX with a host of new fixes AND some new features AND a new Demo Game!
[/h3]

[h2]Let's look at the pesky bugs we've squashed so far:[/h2]

[h3]Importer[/h3]
  • Fixed some reported files in DBO format that used to import without textures
  • Added a warning for users when importing models with more meshes than the maximum number of materials allowed
  • Fix for a crash caused by importing a model with more meshes than the maximum number of mesh materials allowed
  • Fix for having to redirect the file explorer when selecting channels for a surface texture

[h3]Storyboard & Terrain Generator[/h3]
  • Storyboard Editor now lets you change the button appearance for the graphic settings buttons
  • Changed thread locking to prevent potential freeze during terrain generation

[h3]Level Editor[/h3]
  • Fixed loaded groups, they now work again
  • If you double click on an object you no longer zoom past it

[h3]Objects[/h3]
  • Fix for shadow settings not being applied to objects with multiple meshes in test game
  • Fix for double-sided setting not being applied to objects with multiple meshes

[h3]Grouped Objects[/h3]
  • Fixed a crash that could happen when Grouping objects and going into the user folder

[h3]Character Creator[/h3]
  • When saving a new character MAX will no longer randomly crash

[h3]Flattern Area issues[/h3]
  • Added an extra parameter of size to updating flat areas
  • Fixed the scaling issue for flat areas
  • Fixed Auto flatten terrain for rotations
  • Fixed a bug where circle flatten areas would not remove previous area when moved

[h3]Gameplay[/h3]
  • Fixed an issue where picking up health items exceeded the players max health value

[h3]Standalone Games[/h3]
  • Fixed an issue where Character created enemies had black trousers instead of camo trousers

[h3]Object Placement[/h3]
  • Objects no longer drop under table when terrain changed
  • Fixed an issue with smart object placement offsetting placed object on XZ axis
  • Fixed an issue causing objects to judder between several locations on occasions
  • Fixed a possible crash event caused by uninitialised variables during a ray cast operation
  • Fixed an issue of vertical mode moving the Y position slightly, now we have perfect adjustment
  • Small tweak to hide smart placement buttons when developer widget mode active
  • Ensured snap system aligns XZ and Y separately so they match up
  • Widget Scale and Rotation now centered back on object for proper operation (though both need work with improved implementations)
  • Fixed scale values to match FPE originals and new scale multiplier
  • Fixed lock issue when dragging zone node over static object


[h2]AND now to the NEW features...... [/h2]

[h3]Tree, Grass and Transparency Rendering[/h3]
  • The grass rendering performance has been improved
  • Grass now uses a simpler PBR shader in lower graphics modes for faster performance
  • Grass now fades in rather than growing with distance
  • Grass can now be painted in flattened areas
  • Changed tree LOD transition to be higher resolution so they fade between them smoother
  • Changed depth downsample to fix cloud halo around trees and objects
  • Transparent objects can now render properly underwater - no more hair loss! :-)

[h2]Post Processing[/h2]
  • Added an option to enable screen space ambient occlusion (SSAO) in the editor
  • Added Ambient Occlusion power slider
  • AO now always uses MSAO for best quality
  • Added a tick box to enable "VSync" option in the post processing section

[h2]Object Placement[/h2]
  • The system now uses primarily quat rotation for the widget, rotation keys, rubber banding, undo/redo, copying and groups.
  • Added a flag to in the Developer Settings to control whether the user can move an object when the camera is inside it
  • Added Y object snapping for when in vertical mode (better snapping based creation)

[h2]AND last but not least our new Demo Game BOUNTY by 'Defy'[/h2]

In this great Demo Game you need to fight your way out to the beach to complete the level. It has a nice design, is an easy one to load up and start editing and adapting yourself, and only took 18 hours to create! 

GameGuru MAX Build 2022.04.08

This new build of GameGuru MAX Early Access brings many speed optimisations and issue fixes. You can read about all the changes here;
NEW CANYON GAME DEMO!!! Level Editor
  • The widget can now be toggled on and off with the F1 key, and the F2,F3 and F4 keys control both the widget and smart positioning mode
  • The undo/redo will now work when moving objects with the widget
  • Fixed the widget from toggling on/off multiple times with one key press
  • Particles - selecting particles will not longer resets their scale
  • The shooter relationship dialog box is now correctly positioned
  • Possible fix for getting "No behavior for static objects" message after adding a character to the level
  • Fixed a crash that could happen when using the importer to the thumbnail screen
  • Fixed an issue that happened when you clicked and dragged from the left panel and it would pick up objects in the scene window
Test Level
  • Lower FPS no longer causes slow walking of the player
  • Bullet holes no longer have a white artefact around them
  • Added CTRL+H to toggle the HUDs on/off during test level (makes it easier to take screenshots)
Standalone
  • AI characters will now speak
  • Animated objects should now animate
  • Revolver ammo can now be collected
  • Changing the graphics setting option now affects quality across more items
The Hub
  • When clicking on a game thumbnail it will now respond immediately and show the right preview image
  • A few users were not seeing weapons appearing when they pressed Play Game from the Hub. This should be fixed
  • The number of demo games now corelates to number of demos in tutorialbank/games
  • Updated the Discord link in the Hub
Assets
  • Stopped a shack building from losing it's walls from appearing
Optimisations
  • The shadow system now avoids over shadowing further away from the player which speeds up the process
  • Objects that are occluded by other objects are no longer drawn
  • Objects that are small and far away from the player are no longer drawn
  • Ensured the CPU and GPU stats both show on the left tab screen and are not off screen
  • Split up the draw call count into opaque, shadow, and transparent calls in the profiler
  • Added the number of triangles being drawn to the profiler
  • Made sure fpe "WEMaterial" setting is used over old cullmode
  • Optimized by ensuring wicked particles and water ripple are now used
  • Technical optimization: Added a flag to remove Temporal AA
  • Technical optimization: Added a flag to remove ray traced shadows
  • Temporary removed tessellation becuase it does not currently work well
  • Technical optimization: DrawDebugWorld limit and do not always BindCommonResources only if needed a little more speed
  • Reduced font atlas size to 4096x4096, removed the unused font glyphs
  • Reduced memory usage in Jungle fever level

GameGuru MAX Build 2022.03.31

Added demo project 'The Mystery of Z Island' to the hub.
Further improved performance by adding distant object occlusion.

GameGuru MAX Build 2022.03.29

  • Performance improvements as reported from the issues board.
  • Fixed crash caused by a rogue call to the importer system.
  • Fixed issue of intro video running after playing a demo.
  • Fixed issue causing the load saved game position to fail.
  • Fixed the widget system gadget to keep accurate positioning.

GameGuru MAX Early Access is now live!

TheGameCreators have today launched their new, easy to use 3D game-maker GameGuru MAX
https://store.steampowered.com/app/1247290/GameGuru_MAX/

GameGuru MAX requires no coding knowledge and, with its intuitive tools and features, makes the creation of video games simple, quick and easy!

With the tools and assets provided in GameGuru MAX it’s possible to build the game of your dreams in just minutes!

Take a look at the intro video
[previewyoutube][/previewyoutube]
GameGuru MAX is released in Early Access and has a great development roadmap in place including adding RPG and Puzzle genres, as well as VR and Multiplayer – plus many more great features still to come!

GameGuru MAX features include:
  • Storyboard Editor
  • Terrain Generator
  • Level Editor
  • Character Creator
  • Game Object Library
  • Enemy and Ally AI
  • Visual Logic System
  • Environmental Effects
  • Model Importer

Plus, it has built in video tutorials, demo games showcasing gameplay, development techniques and more, which you can play or edit, and over 1200 models and assets.

Lee Bamber, CEO of TheGameCreators, said, “GameGuru MAX is the final culmination of many years developing game-making software. Back in our days at Europress Software we had the first game-making products in the market and over the years we’ve refined our knowledge and expertise to deliver a rounded game-maker that is super easy to use. Now anyone who has an idea about a video game can actually bring it to life.”

Rick Vanner, Development Director at TheGameCreators, said, “We’ve had excellent feedback and great input from our pre-order users since we launched the alpha version in February 2020. We're very excited about the future for GameGuru MAX – we have an awesome team and a great roadmap in place to ensure that it continues to be developed and improved.”

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