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GameGuru MAX News

GameGuru MAX Build 2022.05.20

Today's new build of GameGuru MAX has some cool new features and we've released a brand new Game Kit! 
Alongside today's new build of GameGuru MAX we've launched a fantastic new Aztec Game Kit. It has over 270 high quality game ready assets with which you can make your own Aztec game! It has characters, buildings, switches, doors, items, sounds, music and much more!

To give you a taste of the quality and the new melee gameplay we've added a free teaser map and some of the assets into the core of GameGuru MAX!

The Aztec Game Kit is discounted by 15% during it's first week launch, so grab it now if you like what you see!
https://store.steampowered.com/app/1962060/GameGuru_MAX_Aztec_Game_Kit/
[previewyoutube][/previewyoutube]

NEW FEATURES! 


[h2]Player Swimming[/h2]
  • The player swimming has been improved with realistic sound effects when walking and running in water, swimming across the surface and for when the player dives into the depths of the water
  • Added a new Swim speed slider to the Player Start Marker Settings
  • As part of the update to the swimming system we've added new Lua commands Start/StopAmbientMusicTrack - these operate on the previously loaded ambient tracks
  • Added a new LUA command to check if water is enabled

[previewyoutube][/previewyoutube]
[h2]New Behaviors[/h2]
In the Behavior library there are some new choices that offer these game making features:
  • Hostage rescue - when a character has this behavior they will crouch down with their hands tied behind their back. The player can rescue them by walking up close to them to free them
  • A new Melee combat behavior has been added too - this provides enhanced melee combat options for both the Player and the AI enemies
  • As part of the Melee behavior, players can sneak up behind enemies and take them down with an instant attack
  • A Play Animation behavior is now available - an imported character with just one animation can play this animation during game play

[h2]Combat Music[/h2]
  • When the player gets into a combat situation it's now possible to have a music track kick in to raise the tension and make the game. The new feature can be found in the Environment Effects in the Music Tracks sub menu


BUG FIXES

Here's a look at the bug fixes and tweaks that have gone into this new build of GameGuru MAX:
[h2]Level Editor[/h2]
  • Blocked nav mesh now hides the affected polygons
  • Fix to smooth out smart object positioning when height of placement changed
  • Fix for duplicated particles not appearing in editor or in-game

[h2]Undo/Redo[/h2]
  • Fix for previous positions of entities moved by a single sculpt being stored across multiple undo events
  • Fixed: CTRL+Z doesn't always undo

[h2]Rendering System[/h2]
  • Restored the bullet hole system and fixed a bug that caused a bad grey polygon corruption

[h2]Weapons[/h2]
  • New right click for melee attack mode added
  • Fixed an issue with new sounds being triggered by old ammo and bullet wizz code
  • Added slight delay before red dot appears on weapons
  • Fix for ammo quantity specified in behavior section not matching the amount that gets collected when picked up

[h2]Misc[/h2]
  • Fixed the importer save-path text box not expanding with the window
  • Blocked nav mesh now hides the affected polygons
  • Fixed the visual settings from being lost when leaving the importer
  • Fixed an issue where a wrong tree could be placed
  • Fixed issue of neck looking up and down even though character cannot see player
  • Added new variable type for Dynamic Lua to directly alter corresponding eleprof variable

Don't forget we're running our Real World Game Level competition with cash prizes!
There's just one week to go! Read the detail HERE

GameGuru MAX Build 2022.05.13

Todays new build of GameGuru MAX fixes some of those pesky bugs and brings some new improvements too- including:

[h2]Combat and Logic[/h2]
  • Improved movement and animation system for characters
  • Finer control of when and at what modulation objects can rotate to follow the path
  • Increased all weapon sound volumes slightly
  • Fixed issue of characters jerking to the side from time to time
  • New ability to disable flash light in player start marker
  • Added 16 new player hurt sound effects
  • Added camera shake when player takes damage or hurt

[h2]Optimisations[/h2]
  • Turned on back face culling for tree trunks whilst staying off for branches

[h2]LUA Scripting[/h2]
  • Added new LUA command GetEntityAnimationTriggerFrame
  • Added Lua command "LimitSwimmingVerticalMovement(0)" to prevent limitation of vertical movement whilst swimming - allows ladders to work in water
  • Fix for "SetPlayerFOV" Lua command no longer working

[h2]Physics[/h2]
  • Added support for new collision mode "Collision Mesh" which loads in an OBJ file
  • Now detects and hides any frame called collision_mesh and can use this for the collisionmode of 8

[h2]Weapons[/h2]
  • Added ANIMSETOVERRIDE in GUNSPEC so weapons can determine the animation sets used by characters

[h2]Tutorials[/h2]
  • Added built in tutorial for importing heightmaps

[h2]Character Creator[/h2]
  • Fix for incorrect room being loaded when exiting the Character Creator and then starting it again

[h2]Level Editor[/h2]
  • Fix for group icons becoming out of sync with the selected group

[h2]Importer[/h2]
  • Updated the default reflectance value to 0.04

[h2]Misc[/h2]
  • Improved initialization to fix potential crash
  • Fix for animations not playing in test game
  • Fix for vegetation disappearing when using undo
  • Fix for objects moved after sculpting not being undoable
  • Fix for gravity bug after jumping off a ladder whilst swimming
  • Fixed the jungle trees 1 and 2 from causing a flickering issue
Finally, don't forget we're running our Real World Game Level competition with cash prizes!
Read the detail HERE

GameGuru MAX Competition!

[h2]Calling all GameGuru MAX users - make a demo level using real world height map data and enter it into our Real World Game Level Competition![/h2]

By using the Terrain Editor height map import feature you can bring in real world height map data on which to base your game level's design.

[h2]A Grand Canyon Adventure[/h2]
To show what's possible with this awesome GameGuru MAX feature we brought in 'Ghost lol' from our great community to make us a demo level. His game uses height map data from the actual Grand Canyon in Arizona, USA!

He also created a cool intro video and used extra free-to-use assets from the SketchFab website to make the level standout - check out the gameplay video
[previewyoutube][/previewyoutube]
If you're new to the height map feature then watch this short video that explains how it works
[previewyoutube][/previewyoutube]

[h2]Prizes[/h2]
[h3]There's $500 in cash prizes up for grabs![/h3]

[h2]Competition Rules[/h2]
  • Game must be a single level game made in GameGuru MAX 
  • Entries must be submitted by 27 May 2022 @ 11:59 UTC
  • Game should use stock media from GameGuru MAX - if any third party assets are used they MUST be free to use
  • All winning entries will be added to the Demo Games that come with GameGuru MAX

[h2]Judging[/h2]
  • TGC will judge the entries and their decision will be final
  • Recognisable and famous world locations will score better than unknown locations
  • Only one competition entry per person
  • Late entries will not be considered

Follow the competition forum HERE or join the Discord discussion HERE

Good luck!

GameGuru MAX Build 2022.05.06

[h2]Today we've released an updated version of GameGuru MAX with a host of bug fixes, an improvement for Emissive light effects and a new Demo Game based on the Grand Canyon![/h2]

Let's look at these new features and the bugs that we've fixed this week:

[h2]Emissive Visuals[/h2]

This effect is now being rendered properly. You can see that the light from the radioactive barrel shines bright and keeps it's yellow colouring, whereas before it was turning white.
Here's the barrel again with both emissive and bloom effects combined to give it a very radioactive look!


[h2]Player Swimming[/h2]
The player character can now swim in the water! No more dropping like a stone into the depths and drowning. You can now swim above and below water.

Now - on to the bugs we've fixed! 

[h2]Structure Editor[/h2]
  • Fixed - flashing white when another object is selected
  • Fixed - textures keep disappearing
  • Fixed - disappears when you open "Structure Editor Object"
  • Fixed - feature freeze and crash GGMax

[h2]Rendering[/h2]
  • Fixed -changing shadow quantity and shadow resolution in Editor didn't carry over into the Test Game mode

[h2]Weapons[/h2]
  • Fixed - Muzzle flash lasts too long
  • Fixed - MAX bug ( blood does not turn off )

[h2]Storyboard[/h2]
  • Fixed - invulnerable Single Level + Invulnerable Standalone issue

[h2]Terrain Generator[/h2]
  • Improved an issue when a small movement glitch would happen when the terrain is re-calculated

[h2]Level Editor[/h2]
  • Improved the editable area box being out of sync with the marker
  • Fix for undo/redo of groups not working
  • Fixed the current object not restored when exiting test level
  • Fixed  particles were not showing their names
  • Fixed  the auto flatten so now it turns itself back on after a restart
  • Fixed the auto flatten terrain under large objects being remembered
  • Fixed the ability to enable or disable auto flatten in the object tools

[h2]Importer[/h2]
  1. Fix for objects importing with a base colour of black
  2. Fixed an issue when setting up an imported model, the thumbnail was being affected by the current level's lighting

[h2]Bugs without a name ;-)[/h2]
  • Fixed an issue with MAX crashing
  • Fixed "Screens" when shown on ultrawide monitors
  • Fix for umlauts and other characters not displaying correctly in the window title
  • Fixed a bug with show navigation debug visuals
A Grand Canyon Adventure

In this Zombie fighting Demo Game you have to avoid the numerous undead and find three skull treasures hidden in and around the game level that uses height map data from the real world location of the Grand Canyon!
[previewyoutube][/previewyoutube]
The height map import feature in the Terrain Editor means you can bring in real world height map data on which to base your game level's design - great work on this Demo Game by 'Ghost lol' from our great community!

Keep your eyes peeled later today for news of a great GameGuru MAX competition :-)

GameGuru MAX Build 2022.04.29

[h2]After another busy week of bug fixing and improvements we've released a new build of GameGuru MAX - here's the low down on what's new![/h2]

[h3]Rendering[/h3]
  • Fixed a cloud flickerering issue that sometimes happened when choose an object from the object library
  • Activated SSAO by default for all game projects, increasing quality of ambient scenes by adding extra shadow details
 

[h3]Object Placement[/h3]
  • Fixed a scale value bug, it now shows 100 and not 99
  • Lights are now hangging down and higher when not placed using smart mode
  • Objects place onto the floor, even if the camera looks straight ahead
  • Fixed grid system so no Y adjustment during control
  • Stabilized the Y position when placing objects in an EMPTY scene
  • Fixed remaining quat rotation issues (copy paste rotate)


[h3]Importer[/h3]
  • Another fix for the file selector opening in different location to that of the imported models
  • Added a checkbox to toggle whether surface texture is chosen directly or generated by taking data from RGBA channels of source textures
  • Fix for surface texture description text formatting being incorrect
  • Fix for texture path disappearing after selecting file in importer
  • Fix for non-dbo animation files not loading
  • Fix for some objects importing stretched


[h3]Level Editor[/h3]
  • Objects are no longer highlighted when moving the mouse over the scene
  • Lock and Unlock buttons now show properly in the right panel
  • Fixed a bug with Reset Visuals
  • Fixed an issue where the filter effect could not be set to NONE in demo games
  • Fixed the re-populate grass button not respecting user settings
  • Fix for the Character Creator, it could crash when changing character types
  • Fixed an issue where objects dragged from the scene to the objects list were not being deleted


[h3]Save Stand Alone[/h3]
  • Fixed a bug where a Standalone Character Created Enemies had black trousers instead of Camo Trousers


[h3]Behaviors, Visual Logic & LUA[/h3]
  • Visual Logic connection line now updates even if mouse not over an object
  • Fixed issue of DLUA float variables not working
  • Any logic that used to use IFUSED field can now read the visual logic connections for the same result
  • SetPlayerFOV LUA command no longer drains FPS if FOV value the same


[h3]Grid System[/h3]
  • Further improvements to the grid snapping system, more robust for old levels
  • In snapping mode, the object will no longer move until the mouse is moved
  • Grid system now accessible even when no object is selected
  • Added new offset XZ to the size grid XZ for advanced users
  • Further improvements to the grid positioning system for advanced users
  • New grid options - floating point accuracy and buttons to align the grid's offset and by the size of the selected object

[h3]Groups[/h3]
  • You can now use CONTROL+Left click to select multiple objects without needing to use the rubber band control

[h3]Tree & Vegetation[/h3]
  • Added "Lock Tree Visibility" button to prevent terrain quality changes from affecting tree visibility


[h3]Save StandAlone[/h3]
  • The game's standalone icon will now be correct
  • Fixed a problem with a standalone game's opening menu swapping the equipped weapon


[h3]Finally......[/h3]
If you're looking for game-ready assets for GameGuru MAX take another look at the Booster Pack which has also been updated with three new levels added!
https://store.steampowered.com/app/1928630/GameGuru_MAX_Booster_Pack/