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Food Chain News

[0.21] Simulation

[h2]Features[/h2]
  • The simulation has acquired all the basic parameters and now allows to create a fight of up to 100 units with selection of species.
  • Water goes out at intervals.
  • A couple of shallows increasing the land.
  • Spawn points are spread throughout the map.
  • Added ambient sound.

[h2]Improvements[/h2]
  • Simulation: The new Thirst & Defend movement, in which animals endure those around them, until damage or the end of the water.
  • Simulation: The species forgive the damage and hunt together until the water goes out.
  • Simulation: Navigation accuracy and decision-making speed.

[h2]Fixes[/h2]
  • Crocodile dry rate increased.
  • ...

[0.2] Canyon

[h2]Features[/h2]
  • The new map "Canyon" on the new level of the graphics, is very vertical and abounds with closed spaces. The winter map should be implemented later.
  • One button battle with automatic definition of home region.
  • The animals have acquired individual progress (survival time + damage). New skins will be added later.

[h2]Improvements[/h2]
  • The simulation has acquired Thirst & Hunt movement to replace Chaotic. Use Space and RMB for spectation by default.
  • The user interface is simplified and centered, health and dry bars have appeared.
  • The queue system on the servers allows to bring together all those waiting, at a higher cost of waiting.

[h2]Fixes[/h2]
  • Chinese citizens get access to servers.
  • ...

[0.12] Play with no delay

[h2]Features[/h2]
  • Servers are always ready to play, enjoy!
  • Testing migration scenarios.

[h2]Improvements[/h2]
  • Latency has less effect on body inertia.

[h2]Fixes[/h2]
  • The spectator always finds a target.
  • Correct survival time calculating.
  • ...