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Breaking Gates Update 1.2 Preview

[p]Hello adventurer reader!

It's been a while since we last talked, but I'm still here, going strong and steadily developing. Today, I’m excited to announce a new update coming to Early Access! Actually, this is a preview of Update 1.2, which we’re planning to launch at the end of the year. Since we’re still in Early Access, it makes more sense to release new features gradually and gather feedback from players before the final version.

So feel free to jump in and enjoy! Before we dive into the news, I want to extend a massive thank you to each one of you. The journey of Breaking Gates is driven by the passion and dedication of our community. It's inspiring to see you all playing, creating content, and streaming! This support has been fundamental in guiding the development. And of course, a special thanks to Nuntius, our publisher, who made this comeback and update possible.

Alright, let’s not take up too much of your time — let’s check out the changes!

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A New Perspective! New Character Illustrations!
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Our amazing illustrator Pedro Vieira brought the idea of modernizing the characters' visuals to give the game a more commercial and updated look. Since we’re bringing the game to more platforms and reaching a wider audience, it made sense to me. So in addition to new illustrations and promotional art, he also redesigned all the dialogue images, giving the game a much more professional feel. Here's a preview of our protagonist:

[/p][h3]Character Art – Hako[/h3][p][/p][h3]Character Art for Dialogue Scenes[/h3][p][/p][h2]New Gallery Menu[/h2][p]You can now view all these new illustrations in the registry menu under the character information section.

[/p][h2]
The New Adventure Log![/h2][p] We now have an Adventure Log menu! A place with background info on characters and details about enemies. As you play, new entries will appear in the log. Our plan is to expand the Adventure Log with item information, universe trivia, and much more — turning it into a sort of in-game guide. Of course, I’m not sure if everything will be possible, but this is a solid start! Even if it doesn’t affect gameplay directly, I think it’s fun to have this kind of writing. Oh, and we’ve tied some new achievements to it too, for those who take a peek.
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A Visual Polish!
[p]
One of the changes in version 1.2 was the remastering of all textures to better fit larger screens. While Breaking Gates has a charming style, we hadn’t anticipated the need for this adjustment. Nowadays, modern consoles support much higher resolutions, and our little game didn’t scale well, looking blurry on big screens. Here’s how the game looked on a 4K display:
[/p][h3]Before[/h3][p]

It was clear that it wasn’t working — the character looked huge, the UI was oversized. The game was originally made for small screens and mobile devices (I can’t deny my roots… it was what I could do at the time on my tiny Samsung A10 with 2GB of RAM!).[/p][h3]
After[/h3][p]

After some research, we found out that for a game to look good on large screens, it needs to have around one million pixels — and ours had less than seven hundred thousand. So we took a step back before adding new content and worked on remastering all textures for better clarity. There's still work to do, and some menus are still being adjusted. Not all textures adapted well, so we had to remake and even create new ones. Many original assets were lost over time. With future updates, we’ll keep improving things. But now, the UI is cleaner, and the proportions feel more natural on modern screens.[/p][p]
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Combat Improvements
[p]
I've always loved 2D combat games — I have so many in mind I can't even name them all! I used to have this design philosophy: “If you can do it to the enemy, the enemy can do it to you!” It led to some hilarious — and frustrating — moments.

Just like you could beat enemies into the corner, they could do the same to you — even kicking you while you were knocked down! That, my friends… is life! Anyway, despite criticism, I still consider that part of the game’s essence.

That said, we toned it down a bit. We’ve added a new enemy damage control system that tries to “save” you when possible. It works smartly, monitoring your HP and gradually scaling down enemy damage. This idea is borrowed from a fighting game mechanic! Of course, it won’t save you every time — some enemies have nasty moves that bypass the system… These creatures are ruthless and seem to have a mind of their own!

[/p][h2]
Dodge Dash with Invincibility!
[/h2][p]One thing that was missing — and has now been added — is a brief moment of invincibility during dashes. You can now truly dodge enemy attacks. I made it subtle — not too easy or too hard — but it might save you in the right moment.

[/p][h2]Combo Counter[/h2][p]The combo counter is back! It now boosts your Super Energy — the higher your combo, the more energy you gain!

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New Items
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[/p][h3]Forge Shop[/h3][p]- Added "Royal Zumbidora Sword" to Helga’s Forge Shop – Summons bees that chase and sting nearby enemies.

Added "Wind Sword" to Helga’s Forge Shop – Creates a powerful gust of wind that launches enemies into the air.

New Helmet "Forest Ruler" in Helga’s Forge Shop – Recovers a percentage of your health when falling into an abyss.

New Helmet "Gale Helm" in Helga’s Forge Shop – If equipped with the Wind Sword, boosts its ability with bonus damage.

[/p][h3]Potion Shop[/h3][p]- New Barrier Potions added to Juan’s Potion Shop.

New SP Recovery Potions added to Juan’s Potion Shop.

[/p][h3]New Drop Items[/h3][p]- New Helmet "Stylish Glasses" – Increases skill cooldown recovery percentage.

New Sword "Panpaku Blade" – Temporarily transforms you into one of the enemies.

New Accessory "Warrior Master's Book" – Increases gained experience.

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Fixes and Other Adjustments
[h3]Interface[/h3][p][/p][p]Added attribute descriptions in the Status Menu[/p][p][/p][p]Increased inventory space[/p][p][/p][p]Fixed crash when opening pause menu[/p][p][/p][p]Modified some terms and labels for better clarity[/p][p][/p][h3]Environment[/h3][p][/p][p]Removed abyss pits in the water section of Allira Forest[/p][p][/p][p]Added support platforms in some Allira Forest areas[/p][p][/p][p]Added activation crystals to the Ancestral Gates (Still improving this!)[/p][p][/p][p]Collision improvements and adjustments[/p][p][/p][p]Fixed items and crystals sticking to ceilings![/p][p][/p][p]Removed some enemies from certain map areas to improve level flow[/p][p][/p][p] [/p][h3]Combat[/h3][p][/p][p]Improved hitboxes on several attacks[/p][p][/p][p]"Celestial Charge" ability now keeps the player airborne[/p][p][/p][p]Fixed bug where enemies became invincible[/p][p]
More collision improvements

To be continued...[/p][p][/p]

New content coming!!!

Hello adventurers!
Get ready, something special is coming to Breaking Gates!

https://store.steampowered.com/app/1248550/Breaking_Gates

What happened?

We know it's been a while since the last update, since version 1.1 the game has gone through several difficulties. We are a small team of independent developers from Brazil, and everything is extremely difficult for us.

But thanks to the emergence of Nuntius Games, a Brazilian publisher that believed in our project, we can finally share that the development of Breaking Gates is back, now to finish the game completely. Nuntius will not only publish the game, but has also welcomed us with supervision, content curation and development support.

It's a strong and very competent team that brings together several veterans and experts from our country. It's worth checking out all the games from this wonderful publisher! We're aware that we need to improve some aspects of our game and they're giving us all the guidance we need! Now... let me open my folder and show you a few things:

Finally, another area! Salamar Desert.


We had planned this desert for a while and were finalizing a lot of things, but we never managed to bring it to the game. This happened for several reasons: we lost files, our HD burned out, and we didn't have enough time to dedicate to development.

Speaking a little about this new area, the Salamar Desert will be a more hostile and desolate region with a strong storm area that will hinder the player, as well as underground areas with scalding lava to fry you if you miss a jump!

New area, new enemies, we will include some new enemies too, from lizard warriors to temperamental cacti that will throw thorns at you!

[h2]New enemies arriving:[/h2]


[h2]A new guardian to face, meet Sarvok of the sharp feathers![/h2]


Of course, there could not be a master enemy to challenge you! This time our little recruit will have to prove his courage, facing Sarvok armed with his powerful giant feather sword! A weapon that despite its appearance can cut through even the toughest of enemies! We are in the production and final art stage and we can show you a little bit of the process:



What are we doing?


Currently, thanks to all the support from players with ideas and suggestions, in addition to the support and guidance from Nuntius, we are producing new areas, items, enemies and gameplay improvements! These changes we are making are aimed at the final release, including for the console version too!
  • New functions for inventory, warehouse and item manufacturing menus;
  • Combat and item generation balancing;
  • New hunting missions, new rewards and extra challenges on the map;
  • A new batch of unique equipment with skills and bonuses for the character;
  • Graphic improvements, resolution and texture adjustments;


[h2]Ok, that's all very nice, but what about it? When will this new content be released?[/h2]
Well, if you're still reading this, it's because you really like the game! We have two predictions here, to be honest, October or early next year! Of course, this is an estimate, remember we're just four people and a dream! This is our first little game and we've been through a lot of problems! But if you're interested in all this, don't forget to add Breaking Gates to your wishlist and follow us on social media to stay up to date. And of course, share your thoughts with us, every piece of feedback is one more step towards making the game even better! If you can follow Nuntius Games and find out about other amazing games, we would be very grateful!

I want to thank everyone who has been waiting for us all this time and who has helped us with many tips and suggestions! I apologize to everyone for the delay, but I believe you understand that despite everything we are still trying! ....ok, time to get back to work... I've already written too much here and my coffee has gone cold! Stay tuned and thank you all very much!

[Hotfixes 2024 – Version 1.1.49]

We continue to make adjustments to improve game progression. This includes things like damage adjustments, drop rate improvements for important items. Corrections and improvements in translations, compatibility for controls, bug fixes and performance improvements. I want to say a big thank you for all the tips and suggestions from everyone, thank you very much =D

Update 1.1.29

Hi guys, =D
We'd like to express our gratitude to everyone who has supported our game and sent us amazing suggestions and ideas over time. We ask for your understanding, as our team is currently small and we don't have the resources to dedicate full time to the game. Despite the difficulties, we are committed to continuing to move forward and working to offer the best possible experience.

[h3]Functionalities[/h3]
1. Cloud save system implemented.
2. Slight improvements to game controls and Huds.
3. There is now an indicator above the destroy equipment button showing that you regain your upgrade points by destroying equipment that has already been upgraded before.

[h3]Bug fixes and tweaks:[/h3]
1. Adjustments to enemy damage and attributes.
2. Improved balancing in the distribution of important items.
3. Increased amount of crystals when defeating enemies.
4. Enemies now have the possibility to drop epic manuals and emblems now.
5. Fixed the character not being able to jump in narrower areas.
6. Some translation errors have been fixed.
7. Fixed a bug with the Whirl Slash skill that made the game crash at certain times >_8. Fixed error when equipping some emblems on equipment.
9. Minor bugs were also fixed.

[h3]New Features for Equipment[/h3]
Passive gear skills have been overhauled and updated, bringing a wide variety of new skills that benefit the player with stat bonuses or buffs to certain moves. We currently have a list (in English) of all the skills that the forum has implemented. We've also created a new accessory to craft that was missed in previous updates.




We are very grateful for all the continued support. Hope you have fun playing our game. Consider evaluating it if you haven't left any game reviews yet, and if there's a problem, let us know so we can solve it. And contact us if you have any problems or report a bug. Thank you very much ^^

Update 1.1.21

Hello everyone, continuing to improve the game. We'll bring more news soon, but in the meantime we're keeping an eye on everyone's feedback.

Update 1.1.21
- Added new emblems of regeneration, damage reduction and life increase;
- Improvements in translations;
- Bug fixes and performance improvements;