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Ex-Zodiac News

Chinese & Spanish Support / Upcoming Updates

Hello All,

Ex-Zodiac now officially supports both Traditional and Simplified Chinese, as well as Latin American Spanish. Here are some other things currently in the works:

  • A new control scheme using the Mouse
  • Steam cloud saves & multiple save slots
  • Extra options for rapid fire / thumb fatigue


After those are live, it's finally on to new levels and content.

Thanks to everyone that has played the game so far. Much more is coming soon!

-Miles @ Pixeljam

Update notes for 0.6.22

  • The "Traditional Chinese" in the language selection was incorrect (繁体中文), was changed to "繁體中文"
  • Localization data updated
  • Spanish "Propulsión" (thrust) moved further up on HUD as it's position was off
  • Boss timer was continuing to run even when the game was paused
  • Cyberspace stage 6 boss didn't clearly indicate damage when shot
  • When game was running at 15 FPS, items could fall through the floor in Xenon
  • Ignice had incorrect enemy count
  • Xenon's "vehicle approaching from behind" warnings didn't display in hi-res mode
  • Boss 4 red lasers sometimes continued after death
  • Boss life bar reappeared briefly after boss has been defeated
  • Euclides Belt satellites were triggering the combo meter incorrectly which left it hanging around on screen
  • Some of the rail cops in Xenon appeared too early

0.6.21 Minor fix

- Stage 3 was starting from half way through the level, but this is fixed now

Ex-Zodiac 0.6.21 patch notes

- HUD items now translated (except for Japanese and Chinese)
- Blank dialog no longer appears in the Map screen
- Homing missiles no longer circle around the jet-skis in stage 5
- Player is now invincible after a boss is defeated, just in case any stray lasers/missiles are left over
- Added 16:10 aspect ratio
- Score combo now has a bit more time before it cancels, damaging enemies also keeps the combo timer going
- Bonus stage access (from the map) is now available as long as you've collected the chip in the main level (bonus stage doesn't have to be completed)
- Mouse cursor now hidden when entering fullscreen mode
- Refactored level complete/death animations so that weird bugs like water splashes on the surface of the ocean don't continue once the ship flies away

Update notes for 0.6.19

  • Fixed Boss 1 achievement
  • Credits should now display properly in retro and Hi-Res mode, Megabackers & Intergalactic Sponsors have been added to the credits as well
  • Fixed pressing "Options" on title screen more than once accidentally triggering "Start" instead
  • Pause function is disabled once an option has been chosen from the pause menu, restart mission, return to map/title etc. Prevents weird bugs.
  • Hopefully fixed weird bug with Boss 1 intro animation not completing and then wind turbines and trees spawning continuously until the game chugs.
  • Fixed typo: "an" frozen wasteland in Ignice dialogue
  • Fixed type: Epaphos description, 'civilisaition' (didn't need the last "i")
  • B (on Xbox controller) or O (on PS controller) will now back/cancel out of menus
  • Added option in Display Options to disable the flashing beams when a boss explodes (for epileptic folks)
  • Disabled built in auto screenshot function (a debug feature) that was also tied to Steam's screenshot button (F12), as this was causing performance issues when a screenshot was taken every second
  • Fixed enemy count in Euclides Belt
  • Lowered S and A rank requirements for Epaphos
  • Fixed skipping result screen score calculation as it was displaying the wrong total when skipped
  • Removed "Restart Mission" from special stage pause menu