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Ex-Zodiac News

0.7.9 Update

Here is the 8th of May update, bringing the early access version up to 0.7.9!

This update includes:

  • 2 new levels featuring all-range mode
  • An entirely new, optional arranged soundtrack, created by Rumya
  • Lots of bug fixes and other smaller tweaks
  • 21:9 Ratio option
  • Option to erase score & level progression for a fresh playthrough

Ex-Zodiac's First Major Content Update Launches May 8th

Hello all,

On May 8th, Ex-Zodiac will get its first major content update, including:

  • 2 new levels featuring all-range mode
  • An entirely new alternate soundtrack, created by Rumya
  • Bug fixes and other smaller tweaks




If you want to check it out now, go to the "beta" branch on Steam. If you find anything we should know about before launch, tell us here: https://steamcommunity.com/app/1249480.


Thanks again for the support and patience!

-Miles @ Pixeljam / Ben @ MNKY

Upcoming Content Update Preview - Levels 7 & 8 Featuring ALL RANGE MODE

Hello All,

We are very close to releasing the first major content update for Ex-Zodiac. Here's a little preview:

[previewyoutube][/previewyoutube]

This is unpolished footage of Level 7, and as you can see it features all-range mode. Level 7 & 8 both feature this mechanic and are more connected than other levels in the game so far, so we are releasing them both at the same time. We expect the update to be ready within a month or so.

Thanks for the continued patience and support!

-Miles @ Pixeljam

Version 0.6.23 is Live: Steam Cloud Support / Mouse Controls / Auto-Fire

Hello All,

0.6.23 is live, and introduces some important new quality-of-life updates:

  • Fixed background in Cyberspace stages when game is run in 16:10 mode
  • Updated aiming reticule colours/size and also added available/used lock-on indicator to the bottom of the far aiming reticule
  • Added Steam Cloud save support. Saves will now be uploaded to the Steam Cloud each time the game saves, and downloaded each time the game is executed.
  • Added option for separate laser/missile buttons. This also doubles as an auto-fire option, as holding down the fire button will instead shoot a continuous stream of lasers instead of charging the missiles.
  • Added new mouse input mode. When enabled this will override any joypad/keyboard settings use for ship direction/movement. All other joypad/keyboard input can be used in conjunction with the mouse input if desired. Mouse buttons can now also be used without "???" showing up.
  • Mouse cursor will now be hidden when game is set to fullscreen mode or mouse mode is enabled (pausing the game will show the mouse cursor again)



We hope you enjoy the new features, please do tell us if anything is amiss in the forums or on discord.

- MNKY / Pixeljam

0.6.23 Beta update

Hey Everyone,

The beta branch has been updated to 0.6.23 which now features the much requested mouse input options, separate fire/lock-on button option (which also doubles as a rapid-fire option when enabled) and also the initial efforts for Steam Cloud save integration (only the game progress is saved, config data isn't saved as this is generally different for each system you play on).

We've put this build on the beta branch as we'd like a bit more feedback on these features before we put it on the main branch.

If you'd like to test it out, you can go into the properties of the game in your Steam library and select the beta test branch under the 'Betas' section.

Let us know what you think either here or on the Steam forums.

Thanks!