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  3. Update notes for Build Version Number 0.7.25599

Update notes for Build Version Number 0.7.25599

Generally speaking, this patch makes the balancing feel more refined and we've fixed some issues that people had reported. Specifically:

  • Fixed a seam in the door collision that meant there was a (very small) chance that Grub enemies would get stuck just below the ground if the door was destroyed. If this happened it would seem like the level couldn't complete because of this rogue enemy that was trapped in a hard to spot location.
  • Client can now see the picture-in-picture when enemy vessels/missiles are moving
  • Fixed the "Waiting for other player" text that would flash on for 1 frame on the After Action report in singleplayer
  • Guardian Camera UI now correctly shows the Steam username of the player operating it
  • Fixed an issue where the Steam username would occasionally appear blank
  • After seeing the campaign victory/defeat screen and both players click continue, the client would be told they were disconnected if they clicked continue first. We've fixed it so in that situation they now go to the main menu without the error message.
  • Disabled a rogue piece of collision on the Guardian cameras that was making building on them slightly finicky
  • Fixed an issue on the friends UI that meant if you had enough friends for the menu to have the scroll bar appear, the "add" buttons would get misaligned
  • Tweaked some escape values on enemies
  • Increased the health of the Core
  • Adjustments to the final battle in Sector 3 so it should feel more suitable to end the run
  • Refined Research values, so there should be less spare by the end of a campaign
  • Fixed a bug where boarding parties with Rambulls would only have them appear in the breaching waves, not subsequent ones.
  • Made some adjustments to the frequency of the Needlejack and Grubs appearing throughout the campaign. Needlejacks weren't populating enough early boarding parties, while Grubs were populating too many.