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Update notes for Build Version Number 0.6.24541

While we were waiting for our translations to be supplied, we took the opportunity to fix some bugs and do some balancing based on your feedback:
  • Added the translations for new text that came in Major Update 1: Starfarer (details of that update can be found here)
  • Peacekeeper now shows secondary ammo on Equipment and Loadout Menus
  • Flame Shot primary fire no longer does friendly fire damage to Turrets
  • When performing a melee attack with the Flame Shot, it now plays the correct impact VFX
  • Flame Shot and Peacekeeper bars weren't updating as you upgraded the weapons
  • Fixed a bug where the SMG could disappear when switching to it
  • Adjusted some wall decorations so it's easier to place deployables on them
  • Tagged a small sign as illegal for building purposes, so that you won't have the deployable ghost appear on an area that is far too small to build on
  • Fixed the small hitch that can occur during simultaneous character spawning
  • The Launch menu will now remember the last ship/campaign setup
  • Fixed the broken aiming on the shotgun-toting alien soldier after they flinched
  • Did a balancing pass on all deployables, including their upgrade paths
  • Adjusted the frequency of ammo drops
  • Changed how countdown lengths were displayed so that they're visually more consistent
  • Fixed a bug where enemies could occasionally get stuck if they collided with the bottom of a ladder
  • Fixed an issue where some larger enemies could get stuck in the doorway from the pods into the canteen area in Mess Hall
  • Fixed some grammar and punctuation issues in English. Also improved consistency in some of the gameplay terms we were using
  • Fixed an issue in The Pit where scrap wasn't being auto-collected if it fell into the central hole
  • Landmines and Rivets now do bonus damage to Giant Slugs
  • Reduced the maximum amount of Charger enemies that can spawn at a time
  • Reduced the damage from the Dog lunge attack
  • Improved the Railgun Mastered upgrade
  • Flame Shot and Peacekeeper balancing pass

Now that's done, we'll continue with our Major Update 2 focus. But rest assured if anything critical crops up we'll jump on a hot-fix.