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Surviving the Abyss News

Update 0.1.4.1 Patch Notes

[h2]Bug Fixes[/h2]
Save/Load:
  • Fix for save files being deleted when trying to overwrite saves in some circumstances.
  • Fix for some instances of being unable to successfully save during a playthrough.
  • Highlight all parts of Tunnels when O2 lens is active in a loaded game.
Sonar:
  • Fixed issue where sonar UI would break and block further use if a sonar tower was deleted during recharge.
UI:
  • Fix for Fullscreen menus getting stuck open in some circumstances.
Crew Relations:
  • Crew Relations Recent Death Affecter is now removed properly.
Buildings:
  • Fix for Submarine command O2 and Power requirements showing 0.
Balancing:
(Some will only affect new playthroughs, rather than existing saves)
  • Added 10 aluminium to starting resources
  • Rebalanced tech nodes for air purifier and reinforced drill bits
  • Added 2 more small quartz deposits (seagrass dunes and kelp forest)
  • Added new resource rewards for early objectives (Added folder to Objective outcomes and moved PoI resource reward scriptable objects into their own folder)

Update 0.1.4.0 Patch Notes

Exploration:
  • Narrative expedition events will auto-complete if the point of interest event has already been done.
  • Close crew assignment window on send sub button clicked.
Input:
  • Prevent Controller Inputs to handle issue where controller input was blocking WASD movement
Buildings:
  • Fix for Submarine command O2 and Power requirements showing 0
  • Prevent Sonar Beacons playing the power down sound when they expire
  • Fix for Habitats becoming depleted when they shouldn't be, depleted Habitats removed from Marine Stabiliser listings.
UI:
  • Fix for powerlines showing the Awaiting Construction UI when they shouldn't have been
  • Stop Crew Assignment panel from appearing when clicked an object that is not a building.
Save/Load:
  • Highlight all parts of Tunnels when O2 lens is active in a loaded game.
Mining:
  • Fix for sparks effect remaining on when a Mining Sub goes idle.
Tech Tree:
  • Correctly show 'Cost' and 'Building Function' panels for Attachment Modules in the Tech Tree.
Balance:
  • Added research and material rewards to some early objectives
  • Halved the cost of Power Lines

Citybuilder Surviving The Abyss invites you to the briny depths of early access

I tend to play citybuilders in order to design my own little world of bucolic hills or crisp modern architecture. Surviving The Abyss, meanwhile, is about building a habitat in a terrifying, inhospitable place: the deep sea. It's out in early access today.


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A Hardcore Experience - Early Access Out Now

Surviving the Abyss is now available on Steam Early Access!

Before taking your first tentative steps into the darkness of the deep oceans, and taking on the role of Overseer, a word of caution is prudent.

The objective is in the name: survival, as simplistic as could be yet rich with potential. Deep below the ocean surface, forsaken from the sun and warmth, the only embrace you’ll find in the darkness is a cold one. Surviving the Abyss stands to be our most hardcore experience in the Surviving series yet. Your surroundings are an oppressive, hostile environment sure to test your wits and patience.

You’ll learn early on of this hard truth, the scarcity of resources apparent within the first few moments. The lights of your base illuminate the surrounding landscape but only so far, salvageable wreckage bordering the ceaseless darkness, promising reward if only you are brave enough to venture out and take it. You’ll need to explore, you’ll need to delve further away from the comforts of the HQ if you hope to survive long enough to accomplish your goals.

Take solace in the fact that you aren’t alone down here- your crew is loyal, so long as you operate with their interests in mind; however, you might not be able to meet their needs with the resources available to you. A leader must make tough calls for the greater good of everyone while balancing the success of your mandate in the depths of the ocean. What madness will begin to show when supplies are low, when the oxygen runs thin? Your job as Overseer is not one to take lightly, the smallest of mistakes may lead to catastrophic consequences and mutiny is always just a one difficult decision away. Your crew’s happiness and productivity hinges on how well you perform, at times sacrifices will have to be made for the sake of progress!

With the help of your crew you shall expand further, discovering what lays beyond the veil of darkness. As your lights push out into the coral-ridden horizon seeking more resources, you’ll learn that the Abyss is home to creatures beyond our understanding. You will need to conduct research on their physiology and DNA for your goals, but the ever-present danger of the Anomaly lurking just out of sight should be a constant thought on your mind.

It is your research facility, your crew, and ultimately your decisions on which success hinges. Conquer the depths below and seek out the truths that have laid beyond the reach of humanity!

  1. Surviving the Abyss
  2. Light, Dark, and Exploration
  3. Population, Crew Vitals, and Cloning
  4. Buildings and Grids
  5. Crew Management
  6. Resource Management
  7. Environments and Biomes
  8. The Anomaly

Dive into Surviving the Abyss today!

https://store.steampowered.com/app/1254320/

The Anomaly - Developer Blog #8

Greetings Overseer!

Welcome back to the final Surviving the Abyss development blog. With the game releasing in Early Access next week, we wanted to take this chance to talk about the Anomaly.

Something lurks just beyond the safety of the lights. Sonar readings indicate the presence of something very large, but its exact nature and whereabouts are unknown. As you progress through the early stages of the game and expand the infrastructure of the facility, the Anomaly becomes ever more active. Distant, unfamiliar sounds signal its presence.

Eventually, a critical threshold is met, and the creature will directly attack the facility. Its motivation and its origin are entirely unknown, a mystery for you - the Overseer - to piece together through technological advancement and the discovery of clues through exploration.



The darkness is its domain, where the Anomaly can exact its will with impunity. Once it becomes active, all buildings outside of the light are in danger of its tendrils, which seemingly emanate from above and below the research base.

When your base is cut off from communication with your superiors, it rests on your shoulders alone to protect the crew, persevere with your mission, and find solutions to the dangers you face. The Anomaly is an ever-present danger to the base and its inhabitants. Day-to-day operations are punctuated by the fear of what it might do next. Will the crew return from their expedition? Will the base survive if plunged into darkness? How long can the light protect everyone?



It is not something that can be defeated (yet), only endured. Thankfully you can detect its approach by monitoring seismic activity so you can prepare your stockpiles.

To protect the base, you can research UV-mode which changes the wavelength of the light emanating from the towers, capitalising on the creature's aversion to light. The ultraviolet light partially repels its attacks; however, this doubles the fuel consumption across the base to keep the lights functioning in this manner. This reinforces the importance of your resource-gathering infrastructure but you must also look after the morale of the crew during these attacks.



We want to take this opportunity to thank everyone who has followed along with these developer blogs. We’re releasing into early access on January 17th, and we’re really excited to share what we’ve been working on with you.

We also can’t wait to hear your feedback and suggestions, as we’ll be taking this into careful consideration when balancing, bug fixing, and designing the next features for Surviving the Abyss. From all of us on the team, we hope you enjoy diving into the game from January 17th!